# Sam-Toki-Mouse-Cursors ships seven Windows cursor schemes you install with an INF file

> This repository is a pack of original minimalistic mouse pointers for Windows, built around seven schemes, one of them the author's standard set and six of them drawn from franchises such as Genshin, Bocchi the Rock and Silent Witch. Installation is a download, a right click on an INF file and a confirmation in the Mouse Properties dialog, and the licence permits personal use only and forbids anything commercial.

**SamToki/Sam-Toki-Mouse-Cursors** — 原创极简风格鼠标指针，适用于 Windows 系统。 ／ Original mouse cursors (pointers) for Windows, with minimalistic design. ／ 孤独摇滚 Bocchi the Rock 原神 Genshin 沉默魔女 Silent Witch

- Repository: https://github.com/SamToki/Sam-Toki-Mouse-Cursors
- Stars: 865 · Forks: 29
- Language: Unknown
- License: not declared
- Published: 2026-10-20 · Updated: 2026-10-20 · Language: en
- Canonical page: https://hysenlabs.com/projects/samtoki-sam-toki-mouse-cursors

## Seven schemes, one of them the standard set

The repository describes itself as a pack of original mouse cursors, or pointers, for Windows, with a minimalistic design, and it says it has multiple cursor schemes built in for convenient installation and management. The README is written in Chinese and English side by side, which is the first thing to know about how the project communicates.

The catalogue is seven series, and the first is not a franchise. Series one is Sam Toki's standard mouse cursors, the plain minimal set. Series two is the 45 degree mouse cursors, the same idea rotated so the pointer sits at an angle rather than straight up.

The remaining five are conceptual sets tied to specific properties. There are the Genshin conceptual mouse cursors and the Nahida conceptual mouse cursors, both linked to videos, then the Bocchi the Rock ahoge mouse cursors, the Furina conceptual mouse cursors and the Silent Witch conceptual mouse cursors, each with a link to a video or an article. A sixth and seventh set are therefore not just a theme applied to a pointer, they are the pointer redrawn around a specific character or motif.

That is the whole product, and it is worth being clear about it. There is no application, no configuration file and no runtime. A cursor pack is a set of image assets in the operating system's own format, and the value is entirely in the artwork and in the fact that the set covers the roles Windows expects, not only the arrow.

The repository records its releases as v9.07 on 2026-05-31, v9.08 on 2026-07-16 and v10.00 on 2026-07-17, and the last push was on 2026-07-20, so the pack is still being revised.

## Installing a scheme means right clicking an INF

The installation path in the README is a Windows workflow rather than a command line one, and it is short enough to state exactly.

You go to the releases page and download and extract the archive.

```text
https://github.com/SamToki/Sam-Toki-Mouse-Cursors/releases/latest
```

The archive is named STMC.zip, and extracting it produces an STMC folder. Inside that folder you select the INF file for the scheme you want, right click it and choose Install. Then a Mouse Properties window appears, and you click Pointers, then OK, then Yes to apply it.

```text
STMC.zip
```

That is the whole procedure, and it explains a structural fact about the pack. Each scheme is a separate INF, which is the file format Windows uses to register a cursor theme with the operating system. The reason the README says to pick the INF you would like to use is that the INF is the unit of installation, so installing a scheme means registering that scheme's set of cursor files and pointing the system at it.

The consequence is that you are changing a system-wide setting rather than a per-user preference, which is why the confirmation step exists. It also means switching between schemes is a matter of installing a different INF and answering the same dialog, and that a machine you have customised, for example with a high contrast or large cursor set, will have that replaced when you apply one of these.

There is no uninstaller, no per-user install and no way to blend one scheme's busy arrow with another's text selection, at least as far as the README describes. The pack assumes you want one scheme at a time and are happy to replace what is there.

## The franchises are named, and the trademark position is explicit

The README is unusually careful about the intellectual property behind the sets, and the section on copyright information is worth reading in full.

It states that *Bocchi the Rock!* is a trademark of Aki Hamaji with Houbunsha and Aniplex, that *Genshin* is a trademark of miHoYo Inc., and that *Silent Witch* is a trademark of Matsuri Isora, Nanna Fujimi with KADOKAWA and the Serendia school public relations department. The copyright line at the end reads (c) 2022 SAM TOKI STUDIO.

The distinction being drawn is between the artwork, which is the author's own, and the characters and worlds, which belong to other companies. The project is not claiming to distribute those characters. It is distributing original minimalistic pointers that some of which were inspired by them, and it says so.

The illustration credits follow the same logic. The cover and preview artwork is credited to three named Pixiv artists with links to their works and their profiles, and a character image from Silent Witch is credited to the official anime. The README also notes that the attachments such as cover images, preview images and documents are copyrighted, which separates the installable cursor files from the promotional artwork around them.

For a user this is mostly reassurance that the pack is a personal, non-commercial art project rather than a licensed product. For anyone who wants to reuse the artwork, the credits and the separate copyright notice on the attachments tell you exactly which files are covered by the project licence and which are not.

## Personal use only, and attribution with one exception

The licence is the part of this project with real consequences, and it is stated in the README rather than left to the metadata.

The project is released under CC BY-NC-SA 3.0. You may freely distribute and modify it, but a reference is required when reposting. The exception is spelled out: if you are simply showing the mouse cursors in a screen recording, no reference is required. For free personal use only, no commercial use, and any profit-making activity is excluded.

That is a narrower grant than most open source licences, and it is worth thinking about the two clauses separately, because they constrain different audiences.

The attribution clause with the screen recording exception is generous in the way that matters for this particular kind of asset. A cursor set is exactly the sort of thing that appears in a video, a stream or a tutorial, and the authors accepted that showing it is not redistribution. So a creator can record a session with the cursors applied without owing a credit line, which is a sensible concession for a visual pack.

The non-commercial clause is the harder one. It rules out using the cursors in a product, a paid stream, a commercial course, a client project, or a monetised video, and it rules out selling the pack or bundling it with something you sell. The README also asks for reference on reposting, and the pack is distributed as a release archive, so redistribution with credit is allowed in principle, but the non-commercial term travels with it.

One small inconsistency is worth noting for anyone checking the repository metadata rather than the README, since the repository is recorded as having no recognisable licence identifier while the README names CC BY-NC-SA 3.0 and links to the Creative Commons terms. The README is the document that states the terms, and the metadata is simply less informative.

## The repository is artwork and documentation, not source

The top-level entries explain what kind of project this is. There is a `PREVIEW/` directory, a `HELP/` directory, a `PROJECT/` directory, a `README.md` and a `.gitattributes` file. There is no source tree, no build system and no package manifest, and the primary language is not recorded as anything, because there is no code to speak of.

The `PREVIEW/` directory holds the cover image and the per series preview images that the README embeds, named by series number, and the images are referenced with the `STMC 1` through `STMC 7` naming that matches the seven schemes in the catalogue. The `HELP/` directory holds a documentation PDF, linked from the README as the description document for the cursors, and the README points to it as the place to learn more. The `PROJECT/` directory is where the cursor project files themselves live.

The `.gitattributes` file is the one piece of engineering in the tree, and for a Windows cursor pack it is not trivial. Cursor schemes are directories of image files with specific names, and a pack like this is easy to break by an editor that normalises line endings or rewrites filenames on checkout. Controlling the attributes for the binary assets is the kind of quiet detail that separates a pack that installs correctly from one that does not.

So the file layout is a small, coherent package: preview art for the README, a documentation PDF for users, the project files that Windows installs, and a note about how git should treat them.

## What a cursor pack can and cannot do for you

The honest limitations are visible from the design rather than stated anywhere, and they are worth naming before anyone installs one.

First, this is a Windows-only artefact. The INF mechanism and the Mouse Properties workflow are specific to that platform, and there is nothing in the repository for macOS or Linux.

Second, installation is system wide and manual. There is no script, no group policy deployment and no per-user install, so putting a scheme on a fleet of machines means repeating the same dialog on each one. A team that wants a consistent cursor on a hundred machines will spend that time, and the pack offers no way around it.

Third, the schemes are alternatives rather than layers. Because each INF registers a full set of cursor files, applying one replaces the current set rather than adding to it, and blending two series is not something the pack supports.

Fourth, the content is tied to external properties. Six of the seven series are built around franchises, and those franchises move, get new characters and change their visual design over time. A set drawn this year can feel dated, and the pack's own release history shows it responds to that by publishing new versions, with a jump from the v9 series to v10.00 within a few days of each other in July 2026.

The alternative is the operating system's own cursor sets, which are free, always current with the platform and designed to match the rest of the shell. The trade is plain: this pack gives you a specific look that no other application ships, and the cost is manual installation, a non-commercial licence, and artwork that ages with the franchises it is drawn from.

## Conclusion

This cursor pack fits a Windows user who wants a complete, consistent pointer set in a minimal style, and who is comfortable installing a scheme through the Mouse Properties dialog and switching between schemes by hand. Skip it if you need the cursors for commercial work, for a redistributable product or for a video you monetise, since the licence rules that out, and expect no build, no scripting and no per-user automation. Verify first which scheme you want to install, since each INF is installed system wide, and check the documentation PDF in the HELP directory for the per scheme details the README does not list.

## FAQ

### How do I install the Sam-Toki-Mouse-Cursors pack on Windows?

Download and extract STMC.zip from the releases page, open the STMC folder, right click the INF file for the scheme you want and choose Install, then in the Mouse Properties window that appears click Pointers, OK and Yes. The README points to a documentation PDF in the HELP directory for more detail.

### What cursor schemes are included in Sam-Toki-Mouse-Cursors?

Seven series: Sam Toki's standard mouse cursors, 45 degree mouse cursors, and conceptual sets for Genshin, Nahida, Bocchi the Rock ahoge, Furina and Silent Witch. Several of the conceptual sets are linked from videos of the designs.

### Can I use these mouse cursors commercially?

No. The README states the project is released under CC BY-NC-SA 3.0, for free personal use only, with no commercial use and no profit-making activity. Distribution and modification are allowed with a reference, and a reference is not required if you are only showing the cursors in a screen recording.

### Does the pack work on macOS or Linux?

The README describes the pack as mouse cursors for Windows, and the installation is an INF file applied through the Windows Mouse Properties dialog. Nothing in the documentation describes an install path for other platforms.

### Who owns the characters used in the cursor designs?

The README states that *Bocchi the Rock!* is a trademark of Aki Hamaji with Houbunsha and Aniplex, *Genshin* is a trademark of miHoYo Inc., and *Silent Witch* is a trademark of Matsuri Isora, Nanna Fujimi with KADOKAWA and the Serendia school public relations department. The cover and preview illustrations are credited to named Pixiv artists, and the project itself is marked (c) 2022 SAM TOKI STUDIO.

## Sources

- [Issues](https://github.com/SamToki/Sam-Toki-Mouse-Cursors/issues)
- [README](https://github.com/SamToki/Sam-Toki-Mouse-Cursors/blob/master/README.md)
- [Releases](https://github.com/SamToki/Sam-Toki-Mouse-Cursors/releases)
- [SamToki/Sam-Toki-Mouse-Cursors on GitHub](https://github.com/SamToki/Sam-Toki-Mouse-Cursors)

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Hysen Labs editorial analysis, written from the project's own repository and release notes. Cite the canonical page: https://hysenlabs.com/projects/samtoki-sam-toki-mouse-cursors
