Open-source project
boostorg/beast avatar
boostorg/beast

Boost.Beast: HTTP and WebSocket Vocabulary Types for Boost.Asio in C++11

HTTP and WebSocket built on Boost.Asio in C++11

4,828 stars696 forksC++BSL-1.0

At a glance

What is it?
Boost.Beast is a header-only C++11 library that supplies HTTP/1 and WebSocket protocol types and algorithms on top of Boost.Asio. It suits engineers who already write asynchronous Asio code and want protocol building blocks rather than an opinionated networking framework.
Who is it for?
Adopt Boost.Beast if your codebase already uses Boost.Asio and you need HTTP/1 or WebSocket primitives that you can compose into a client, a server, or both. Do not adopt it if you want a batteries-included HTTP framework with routing, middleware and connection lifecycle handled for you; Beast deliberately leaves those decisions open.
Can I use it commercially?
Yes. BSL-1.0 is a permissive licence: you can use, modify and sell software built on it, as long as you keep its copyright and licence notices.
Is it still maintained?
Yes. The repository last received commits 5 days ago.
What is it written in?
Mainly C++, according to GitHub's language statistics.

Answers come from the project's GitHub data, last synced on September 30, 2026, and from our analysis. They are not legal advice.

Editorial analysis

What Boost.Beast actually provides, and who needs it

Beast is a header-only C++ library that provides what its README calls "low-level HTTP/1, WebSocket, and networking protocol vocabulary types and algorithms" built on the asynchronous model of Boost.Asio. That phrasing matters. Beast is not an HTTP framework. It does not route requests, manage sessions, or decide how many threads you run. It gives you the message types, parsers, serializers and stream wrappers, and leaves the architecture to you.

The intended audience is narrow and clearly stated: "This library is for programmers familiar with Boost.Asio." The README adds that users of asynchronous interfaces should already know how to create concurrent network programs using callbacks or coroutines. If you have never written an io_context and a completion handler, Beast will not teach you. It assumes that vocabulary and builds protocol semantics on top.

The problem it solves is the gap between raw TCP sockets and a usable HTTP or WebSocket endpoint. Asio gives you a socket and an event loop. It does not give you an HTTP request parser, a chunked-transfer decoder, or a WebSocket frame assembler. Beast fills exactly that gap, and the README lists symmetry as the first design goal: algorithms are role-agnostic, so the same types serve a client, a server, or both.

How Beast is structured: header-only types over an Asio event loop

The whole library arrives through a single include, and the README states that Beast is header-only, so there is nothing to link for the core protocol code. The README notes one exception: if you use coroutines you need to link with the Boost.Coroutine library.

Architecturally, Beast sits between your application and Asio. Your code owns the io_context and the socket. Beast supplies the protocol layer that reads from and writes to that socket. The README frames the division of responsibility directly: "Users make the important decisions such as buffer or thread management." That is the central design trade-off. Beast does not own a connection pool, a thread pool, or a buffer allocation strategy. You do.

The README also positions the library as a basis for further abstraction, saying components are "well-suited for building upon." That is why the repository ships an example tree with separate directories for HTTP and WebSocket work under example/http and example/websocket, plus shared code under example/common. The examples are the practical documentation of how the pieces compose.

Symmetry is the other structural idea worth internalising. Because algorithms are role-agnostic, a request parser and a response parser are distinct types, but the stream and buffer mechanics around them are shared. You are not learning two unrelated APIs to write a client and a server.

Installing Boost.Beast and sending a first HTTP request

There is no package to install for the core library. The README says Beast is header-only and that to use it you add the necessary include line to your source files. The practical installation step is therefore obtaining Boost itself. The README recommends that for the latest official release you "obtain the latest Boost distribution and follow the instructions for integrating it into your development environment." If you want to build the examples and tests, or preview upcoming changes, it suggests cloning the Boost superproject and working with Beast in-tree.

The include line the README gives is a single header:

cpp
#include <boost/beast.hpp>

That is the whole integration surface for the protocol types. From there you combine Beast with an Asio stream. The README does not reproduce a full request example inline; it points at the example directory, which contains HTTP client and server samples under example/http and WebSocket samples under example/websocket. Those examples are where you should look for a working round trip, because the README stops at the include and defers the rest.

If you do build the examples from the repository rather than consuming Boost, the requirements section lists the build components you need: a properly configured bjam/b2, or CMake 3.5.1 or later on Windows. The repository root carries both build.jam and CMakeLists.txt, and example/ has its own CMakeLists.txt and Jamfile, which is consistent with those two supported paths. A typical CMake invocation against the repository would look like this:

bash
cmake -S . -B build
cmake --build build

What you should see after a successful configure is the example and test targets generated from example/CMakeLists.txt and the test tree. The README does not document the exact target names, so check the generated build files rather than guessing.

The cost of leaving buffer and thread management to you

The flexibility the README advertises is also the library's sharpest edge. Because Beast does not manage buffers or threads, every concurrency bug in your program is yours to find. The README is explicit that users make those decisions, which means there is no framework-level backstop if you share a buffer across handlers incorrectly or strand work on the wrong executor.

There is a second constraint in the requirements list that is easy to skim past. OpenSSL is "required for using TLS/Secure sockets and examples/tests." So the moment you want HTTPS or WSS rather than plain HTTP or WS, you take on an OpenSSL dependency and its build configuration, and Beast's secure stream types sit on top of it. That is a real operational cost for teams that had hoped for a dependency-free networking layer.

The compiler floor is also worth stating plainly. C++11 is the language requirement, and on Microsoft Visual C++ the README requires Visual Studio 2017 or later. Teams on older MSVC toolchains cannot use the library as documented.

Finally, the README carries its own warning: "This software is in its first official release. Interfaces may change in response to user feedback." For a library you intend to build a long-lived service on, that sentence is the one to weigh most heavily. It is a statement about API stability, and it comes from the project itself.

Boost.Beast compared with a full HTTP framework

The clearest alternative in the C++ world is a higher-level HTTP framework that hands you a request handler and manages the connection lifecycle, routing and often the server loop. The difference is not quality; it is where the abstraction line is drawn.

With a framework, you register a handler and the library decides how connections are accepted, how requests are parsed, how responses are written, and frequently how threads are scheduled. With Beast, you own the io_context, you drive the accept loop, you call the parser, and you decide when a response is written. A framework is the faster path to a working service. Beast is the faster path to a service whose performance characteristics and memory behaviour you control.

That distinction is exactly what the README means when it lists performance as a goal, describing applications that handle "thousands of connections or more," and when it calls the components a basis for further abstraction. Beast is the substrate you would build a framework on, not a framework. If you want the framework, Beast is the wrong layer to reach for, unless you intend to write the missing layer yourself.

The symmetry point reinforces this. A framework usually decides whether you are writing a client or a server. Beast is role-agnostic by design, so a team that needs both a client and a server against the same protocol can share the protocol vocabulary instead of adopting two libraries.

Maintenance, licence and the upgrade question

The repository is not archived, and its last push was on 2026-09-09, which is recent. The README points to a CHANGELOG.md at the repository root and to documentation for both the master and develop branches, so changes are tracked in the open. The default branch is develop, and the README describes working in-tree with the Boost superproject as the way to preview upcoming changes. That is a reasonable workflow, but it also means the develop branch is not the surface to pin a production build to.

For most teams the upgrade path is Boost itself. The README recommends obtaining the latest Boost distribution as the way to get the latest official release, which implies that Beast versions move with Boost releases rather than through an independent package channel. Upgrading Beast therefore usually means upgrading Boost, and that is a broader change than swapping one library version. Budget for it accordingly.

The licence is BSL-1.0, the Boost Software License 1.0, and the repository carries LICENSE_1_0.txt at its root. BSL-1.0 is a permissive licence, which is why Boost libraries are widely adopted in commercial and closed-source products. That is a factual description of the licence text, not legal advice; if your organisation has specific obligations around attribution or redistribution, have your own counsel review LICENSE_1_0.txt rather than relying on a summary.

Editorial conclusion

Adopt Boost.Beast if your codebase already uses Boost.Asio and you need HTTP/1 or WebSocket primitives that you can compose into a client, a server, or both. Do not adopt it if you want a batteries-included HTTP framework with routing, middleware and connection lifecycle handled for you; Beast deliberately leaves those decisions open. Before committing, verify three things against your own toolchain: that your compiler meets the C++11 requirement (Visual Studio 2017 or later on MSVC), that you have OpenSSL available if you need TLS, and that you are prepared to write the buffer and thread management that the library does not provide. The README itself warns that this is the first official release and that interfaces may change in response to user feedback, so pin a Boost release rather than tracking the develop branch.

Frequently asked questions

Is Boost.Beast header-only, and what do I need to link?

Yes. The README states that Beast is header-only and that you use it by adding the include line for boost/beast.hpp to your source files. The one exception it names is coroutines, where you need to link with the Boost.Coroutine library.

What are the requirements for using Boost.Beast?

The README lists C++11, Boost (including Boost.Asio), and OpenSSL, which is required for TLS and secure sockets as well as for the examples and tests. On Microsoft Visual C++, Visual Studio 2017 or later is required.

Does Boost.Beast manage threads and buffers for me?

No. The README states that users make the important decisions such as buffer or thread management, and that the library is aimed at programmers already familiar with Boost.Asio and with writing concurrent network programs using callbacks or coroutines.

Where can I find working Boost.Beast examples?

The repository has an example directory with separate HTTP and WebSocket trees under example/http and example/websocket, plus shared code under example/common. The README points to the documentation and to these examples rather than reproducing a full request example inline.

Is the Boost.Beast interface stable?

The README says this software is in its first official release and that interfaces may change in response to user feedback, and it directs readers to CHANGELOG.md for recent changes. That is the project's own statement about API stability.

Official sources

  1. boostorg/beast on GitHub
  2. Issues
  3. License: BSL-1.0
  4. Project website
  5. README
Add this badge to your README

If you maintain this project, the badge below links readers to this analysis and shows its maintenance status from the daily GitHub snapshot. Paste the markdown into your README; add ?metric=license or ?metric=stars to the image URL for a different field.

Add this badge to your README

markdown
[![Hysen Labs](https://hysenlabs.com/badge/boostorg-beast.svg)](https://hysenlabs.com/projects/boostorg-beast)