SpartanEngine
该项目围绕「A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D.」构建,适用于实际场景的开源实践,提供可复用的工具链与集成方式。
它解决了什么
该项目围绕「A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D.」构建,适用于实际场景的开源实践,提供可复用的工具链与集成方式。
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