cocos2d-objc
GitHub describes it as Cocos2d for iOS and OS X, built using Objective-C. The repository metadata lists Objective-C as its primary language. The metadata lists the NOASSERTION license. This article stays within the project description and details documented in the GitHub repository README.
cocos2d/cocos2d-objc: README details
GitHub describes it as Cocos2d for iOS and OS X, built using Objective-C. The repository metadata lists Objective-C as its primary language. The metadata lists the NOASSERTION license. This article stays within the project description and details documented in the GitHub repository README.
Repository scope
GitHub describes it as Cocos2d for iOS and OS X, built using Objective-C. The repository metadata lists Objective-C as its primary language. The metadata lists the NOASSERTION license. The README describes the project this way: PLEASE READ BEFORE POSTING AN ISSUE! If in doubt, please post questions and comments in the forum [The Official Forum][3]
README details
The README section "README details" states: ===== Please note, that the official site has moved. Please update your bookmarks [The Official Site][1] [The Official Forum][3]
README details
The README section "README details" states: [Cocos2D-ObjC][1] is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the [Cocos2D][2] design, but instead of using Python it uses Swift and / or Objective-C.
README details
The README section "README details" states: Creating New Projects --------------------- For creating new projects you should use an official [Cocos2D Installer][5].
Editorial conclusion
The repository README is the source for this review. It does not replace a local installation or an independent test.
Community notes