PS4Linux-Documentation
Documentation for Linux on the PlayStation 4
Linux on the PlayStation 4: kernels, initramfs, distros
A documentation repo collects what it takes to run Linux on a PS4: kernel tables keyed to model codenames, initramfs files with hosting links, and prefab distributions.
What the repo collects
The repository is documentation for Linux on the PlayStation 4, organized into sections for kernels, initramfs files, and prefab distributions. Each section comes with tables of authors and links, so it reads as a reference for running Linux on the console rather than a step by step tutorial.
Kernels by model codename
The kernel table is keyed to PS4 model codenames: Aeolia, Belize, and Baikal, with a link to a model identification guide for mapping a console to its codename. Versions run from a 4.14.93 kernel described as most stable with HDD support, up to a 5.15.15 kernel and a beta that adds Vulkan support. The trade is plain: pick the stable release or the newer beta depending on whether you want reliability or features. The stable kernel with HDD support is the safe default, while the Vulkan beta is for people chasing graphics features.
Initramfs files
Initramfs files are listed by author with hosting links on MEGA and GitHub. They are the boot pieces for getting Linux up on the console, and the table simply gives the download options for each available initramfs.cpio.gz file.
Ready-made distributions
Prefab distributions skip the full compile. The list covers Psxitarch, Gentoo, Fedora 32 including a Tron Edition variant, and CuteFish, each built for the console so you can start from a working system instead of building one from source.
Editorial conclusion
The kernel list weighs stability against features, with 4.14.93 described as most stable and a beta carrying Vulkan support. Prefab distributions offer a faster route than building a full system from source.
Community notes