Open-source project
home-assistant/iOS avatar
home-assistant/iOS

Home Assistant for Apple Platforms: A Swift client with a heavy Apple dependency footprint

Home Assistant for Apple platforms. You can get the app running using the following commands: Once this completes, you can launch HomeAssistant.xcodeproj and run the App-Debug scheme onto your simulator or iOS device.

2,349 stars518 forksSwiftApache-2.0

At a glance

What is it?
The official Home Assistant iOS app is a Swift project that wraps the Home Assistant frontend in a WebView and adds native integrations. Building it requires Xcode 26.4, Ruby tooling, and manual code signing setup, which makes it more a developer's project than a casual install.
Who is it for?
Adopt this repository if you are a Home Assistant user who wants to build the iOS app from source, contribute to its development, or test the frontend in a simulator. Avoid it if you just want an installed app, because the App Store version is the practical route.
Can I use it commercially?
Yes. Apache-2.0 is a permissive licence: you can use, modify and sell software built on it, as long as you keep its copyright and licence notices.
Is it still maintained?
Yes. The repository last received commits 1 day ago.
What is it written in?
Mainly Swift, according to GitHub's language statistics.

Answers come from the project's GitHub data, last synced on September 14, 2026, and from our analysis. They are not legal advice.

DEEP OPEN-SOURCE ANALYSIS

What this repository actually provides

This is the official Home Assistant client for iOS and other Apple platforms, written in Swift. It solves a specific problem: giving Home Assistant users a native app that can receive push notifications, access location-based automations, and expose device sensors, while still rendering the main dashboard through the web frontend. The target audience is not the end user who wants a one-click install. It is the developer who wants to build the app from source, contribute to the project, or run a simulator build to test the frontend without a full setup. The README is clear that building requires Xcode 26.4 or later, which is a high bar for anyone not already on the latest Apple toolchain.

How the app is structured: WebView plus native layers

The README does not describe the internal architecture in detail, but the repository layout and the testing instructions reveal the core design. The app embeds the Home Assistant frontend, which is a separate project hosted at github.com/home-assistant/frontend, inside a WebView. The native Swift code provides the bridge for things a web page cannot do alone: push notifications, location updates, and entitlements like Critical Alerts. The frontend simulator build is distributed as a standalone .app artifact from GitHub Actions, and you can debug its WebView through Safari's Web Inspector. That tells you the UI is not native SwiftUI or UIKit; it is a web application wrapped in a native shell. This is a trade-off: the app gets the same UI as the web interface, but it depends on the frontend project's release cycle and on WebView performance.

Building from source: the exact commands and their prerequisites

The README gives a concrete build path. You clone the repository, install Ruby via Homebrew, rbenv, or mise, then run bundle install. The commands are: brew install ruby@3.1, then $(brew --prefix)/opt/ruby@3.1/bin/bundle install, or alternatively brew install rbenv ruby-build, rbenv install, bundle install. After that, you open HomeAssistant.xcodeproj and run the App-Debug scheme on a simulator or device. Swift Package Manager dependencies are resolved automatically by Xcode, which simplifies things. But there is a catch: the app uses entitlements that require code signing even for simulator builds. You must create a file Configuration/HomeAssistant.overrides.xcconfig with your DEVELOPMENT_TEAM and BUNDLE_ID_PREFIX. Without those, the build will fail or the app will not run. This is not a clone-and-run project; it assumes you have an Apple developer account and know your Team ID.

Testing just the frontend: a lighter path with its own quirks

If you only want to see the Home Assistant frontend in an iOS simulator, the README offers a shortcut. You do not need to install Ruby or build the app. You download a simulator build from the GitHub Actions artifacts, drag the .app file onto the simulator, and launch it. This is a genuinely useful workflow for frontend developers, because you can then open Safari's Web Inspector and debug the WebView directly. The README even includes a table of simulator gestures, which is helpful because clicking and dragging behave differently from a touchscreen. The limitation is that this simulator build is not the full app; it lacks the native integrations that require code signing. So you can test the UI, but not push notifications or location features. That is a clear boundary: frontend testing yes, native feature testing no.

Code signing and entitlements: the biggest friction point

The README spends a significant portion on code signing, which suggests it is a common pain point. The app uses Automatic provisioning for Debug builds, but you must override settings because of entitlements like Critical Alerts. The overrides file is ignored by git, so it is local to your machine. You need a DEVELOPMENT_TEAM and a BUNDLE_ID_PREFIX. The configuration then disables features your team does not have, such as Critical Alerts. This is a sensible approach, but it means the build is not reproducible without an Apple developer account. If you are evaluating this project for a team, factor in that every developer needs a valid Team ID and that some features will be silently disabled if the entitlement is not available. This is not a limitation of the code, but it is a real constraint on who can build and run the app.

Maintenance, licensing, and the cost of keeping up

The repository is under active development. The last push was in August 2026, and releases are monthly, with 2026.8.0 being the latest. That cadence means you can expect frequent changes, which is good for bug fixes but adds upgrade cost if you maintain a fork. The license is Apache-2.0, which permits commercial use, modification, and distribution, but you must preserve the license notice. The README credits the SwipeIt project for the format and some content, which is a minor attribution detail. The project uses Fastlane for CI and deployment, and it runs linters like SwiftFormat, SwiftLint, Rubocop, and YamlLint. If you contribute, you will need to pass those lint checks. The maintenance cost is not trivial: you need to keep Xcode updated, Ruby versions aligned, and Fastlane lanes working. The README does not mention any upgrade notes, so you will have to rely on release notes and issue tracker for breaking changes.

Alternatives and where this project fits

The obvious alternative is to not build from source at all and simply install the app from the App Store. That is the practical choice for most users. The difference is that the App Store version is pre-built and signed by the Home Assistant team, so you get all entitlements without any configuration. Another alternative is to use a third-party Home Assistant client, but the README does not mention any, so I cannot compare specifics. Within the Home Assistant ecosystem, the web frontend itself is a viable alternative, because the app is essentially a wrapper around it. The difference in approach is that the native app adds push notifications and sensor integrations, which the web cannot do. If you do not need those, the web interface is simpler and requires no build. For developers, the simulator build of the frontend is a lighter alternative to building the full app, as described earlier. Choose based on whether you need native features or just the UI.

Editorial conclusion

Adopt this repository if you are a Home Assistant user who wants to build the iOS app from source, contribute to its development, or test the frontend in a simulator. Avoid it if you just want an installed app, because the App Store version is the practical route. Before building, verify your Xcode version is at least 26.4, that you have a valid Apple Team ID, and that you understand the entitlements that require code signing even for simulator builds. The project is actively maintained with monthly releases, but the build process is not trivial and the README only covers the basics, so expect to read Fastlane files and Xcode settings yourself.

Official sources

  1. Official documentation
  2. Official README
  3. Project repository
  4. Release notes
Community notes

Community notes