Planet-Generator
Generates random, pixel planets. Built in LibGDX. Inspired by https://managore.itch.io/planetarium
Planet-Generator, pixel planets from LibGDX
A small Java program that generates random pixel planets you can customize, built with LibGDX and inspired by a planetarium style pixel art project.
Random planets, lightly customized
Planet-Generator is a program that generates random pixel planets and lets you customize them. It is built in LibGDX, the Java game framework, and per the README it is inspired by planetarium, a pixel art project linked in the repository. The output is described as customizable pixel art, and Java is the primary language, which fits the LibGDX foundation. The pixel style is part of the point, since the inspiration is a pixel art project rather than a realistic renderer. Either way, the output lands somewhere between random generation and user control.
The extent of the documentation
The README keeps the description to a few lines. It states the program generates random planets and allows customization, but it does not expand on what the customization controls look like or how deep they go. What is documented is the ability, not the specific options, and the README is comfortable leaving it there. If the program does more, the README does not say so, so there is no way to know the customization surface from the docs alone.
Running it from source
For running from source, the README says to clone the repository and then follow the import, run, and debug steps for your preferred IDE on the LibGDX website. The setup is deliberately the standard LibGDX workflow rather than project specific instructions, which makes sense for a small LibGDX project. Once the repo is cloned, the familiar LibGDX project flow applies directly, and the README leans on the LibGDX docs for the IDE specifics.
Community notes