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ChrisBuilds/terminaltexteffects

TerminalTextEffects: inline terminal visual effects as an app or a Python library

TerminalTextEffects (TTE) is a terminal visual effects engine, application, and Python library.

4,283 stars96 forksPythonMIT

At a glance

What is it?
TTE is an MIT-licensed Python engine that animates text inside a terminal without taking over the screen. It ships as a CLI and as an importable library, and it has no third-party runtime dependencies.
Who is it for?
Adopt TTE if you want animated text inside an existing terminal session, either as the tte command or as a library call in a Python script, and you are willing to pin a version because effect configuration is a typed dataclass that changes between releases. Skip it if you need a full-screen TUI framework, mouse input, or widgets: the README describes an effects engine that runs inline and preserves terminal state.
Can I use it commercially?
Yes. MIT is a permissive licence: you can use, modify and sell software built on it, as long as you keep its copyright and licence notices.
Is it still maintained?
Yes. The repository last received commits 2 days ago.
What is it written in?
Mainly Python, according to GitHub's language statistics.

Answers come from the project's GitHub data, last synced on October 2, 2026, and from our analysis. They are not legal advice.

Editorial analysis

What TerminalTextEffects solves, and who it is for

Most terminal animation code is written twice: once to move characters around, and again to make the movement look acceptable. TTE separates those. The README describes it as a terminal visual effects engine that can be installed as a system application or used as a Python library, so the same effect definitions serve a shell one-liner and an application that already owns the terminal.

The intended audience is narrow but real. It is for people who want a banner, a loading flourish, or a demo that animates text where the user already is, rather than opening a new window. The README states that TTE runs inline and preserves terminal state and workflow, which is the design constraint that shapes everything else: the effect happens in the space the text occupies, then the terminal is handed back. If you are building a dashboard with panes, focus handling, and mouse events, this is the wrong category of tool, and the README does not claim otherwise.

It is also a library first. The pyproject.toml exposes both a tte and a terminaltexteffects console script, and declares requires-python >=3.8, so an existing Python 3.8 codebase can import it without a runtime upgrade.

How the engine moves characters: paths, waypoints, scenes, and easing

The README lists the mechanisms directly. Character movement is handled through Paths, Waypoints, and motion easing, with support for bezier curves. Animation is handled through Scenes with symbol and color changes, layers, easing, and Path-synced progression. Those are two layers: a path layer that decides where a character travels, and a scene layer that decides what it looks like and when it changes.

On top of that sits variable stop/step color gradient generation, Xterm 256 and RGB hex color support, and event handling for Path and Scene state changes with custom callbacks and pre-defined actions. The event system is the part that matters for anything beyond decoration, because it lets code react when a path reaches a state instead of polling.

Configuration is exposed through a typed effect configuration dataclass that is automatically handled as CLI arguments. That single sentence explains the shape of the whole project: every effect declares its own configuration object, and the CLI is generated from it. The practical consequence is that the flag list you see from tte -h is per-effect, not a fixed global set, and adding an effect adds flags.

Installing TTE and running a first effect

The README gives four installation routes. For a command-line tool, pipx or uv keeps it out of your project environment. The uv tool install form is:

bash
uv tool install terminaltexteffects

pipx is the equivalent alternative listed in the README:

bash
pipx install terminaltexteffects

If you want it as a dependency rather than a tool, use the library install instead, either uv add terminaltexteffects or pip install terminaltexteffects. There is no third-party runtime requirement, so nothing else is pulled in.

To see the available options, run the help flag. The README shows the application entry point as tte, and pyproject.toml maps both tte and terminaltexteffects to terminaltexteffects.__main__:main.

bash
tte -h

The output lists global options such as --input-file, --random-effect, --frame-rate, --canvas-width, --canvas-height, --anchor-canvas, --anchor-text, --xterm-colors, --no-color, and --existing-color-handling, followed by the options belonging to the selected effect.

A first real run pipes text in and names an effect. The README's Nix example uses beams, which is a documented effect name:

bash
echo 'terminaltexteffects is awesome' | tte beams

Expect the text to animate in place and the prompt to return afterwards. If you want to pick an effect at random, --random-effect does that, and --seed makes the selection repeatable. To see what a random pick would choose without committing, combine it with --include-effects or --exclude-effects to narrow the pool.

Where TTE breaks down: terminal state, frame rate, and input colors

The inline design is the source of its main limitations. Because the effect runs in the current terminal rather than an alternate screen, anything that changes the terminal size mid-animation is a problem. The README acknowledges this with --ignore-terminal-dimensions, which tells TTE to use the full canvas and ignore terminal dimensions, and with --canvas-width and --canvas-height, where 0 means match the terminal and -1 means match the input text. Choosing -1 for both keeps the animation tied to the text, which is the safest default for a prompt that may be resized.

Color handling is a second trap. Existing ANSI SGR sequences in the input are ignored by default, and --existing-color-handling accepts always, dynamic, or ignore. If your input is already colored and you expect those colors to survive, the default will not do it. The README is explicit that 'ignore' is the default, so a colored input piped into an effect will come out in the effect's palette unless you change the flag.

Frame rate is another constraint. --frame-rate defaults to 60 and can be set to 0 to disable limiting. On a slow terminal or over SSH, a high target rate does not guarantee smooth output, and the README does not document a fallback for dropped frames. There is also no documented rollback or undo: the README does not describe what happens to the terminal if an effect is interrupted partway through, beyond the general statement that TTE preserves terminal state.

TTE compared with Termynal and with TUI frameworks like Rich or Textual

The related searches pair TTE with Termynal and with Rich versus Textual, and the difference in approach is worth stating plainly. Termynal is a JavaScript library for simulating a terminal typing session in a browser page. TTE does not simulate a terminal; it draws into a real one using standard ANSI sequences, and the README notes it does not require third-party modules. One runs in a web page, the other runs where your shell runs.

Rich and Textual are Python libraries for rendering rich output and building full-screen applications respectively. Textual owns the screen, handles focus, and manages widgets. TTE does the opposite: the README's stated goal is running inline and preserving terminal state. If you need a layout system, TTE has none. If you need a one-shot animation that leaves your shell exactly as it found it, a TUI framework is more machinery than the task requires.

The closest comparison is not another library but hand-written ANSI escape codes. TTE's advantage there is the path, waypoint, easing, and scene layer, plus the typed configuration dataclass that turns effect options into CLI flags automatically. The cost is that you inherit the project's effect list and its release cadence rather than controlling every escape sequence yourself.

Maintenance, releases, and what the MIT licence allows

The repository is not archived, and the last push was on 2026-09-22. The most recent release listed is 0.15.0, tagged 'Go Fetch', published on 2026-05-10. Before that, 0.14.2 and 0.14.1, both tagged 'Easier Easing (bugfix)', landed on 2025-11-29 and 2025-11-28. The gap between the November bugfixes and the May release is roughly six months, and the project uses named release tags rather than a version-only scheme.

Upgrade cost is tied to the configuration dataclass. Because effect configuration is exposed as a typed dataclass that is automatically handled as CLI arguments, a change to an effect's config changes its flags. Scripts that pass effect-specific flags are therefore coupled to the version that documented them. Pinning terminaltexteffects in a requirements file or a uv lock is the practical mitigation, and the repository does ship a uv.lock and a tox.ini, which indicates the maintainers test against a locked environment.

The licence is MIT, declared in pyproject.toml as license = "MIT" and included as a LICENSE file at the repository root. MIT permits use, modification, and redistribution with the licence text retained. That is a permissive grant, but it says nothing about the effects themselves, and this is not legal advice; if you redistribute the package inside a product, read the LICENSE file in the repository rather than relying on the SPDX identifier alone.

Editorial conclusion

Adopt TTE if you want animated text inside an existing terminal session, either as the tte command or as a library call in a Python script, and you are willing to pin a version because effect configuration is a typed dataclass that changes between releases. Skip it if you need a full-screen TUI framework, mouse input, or widgets: the README describes an effects engine that runs inline and preserves terminal state. Before committing, run tte -h on your target terminal to confirm the effect list and flags, and read the effect documentation for the specific effect you plan to ship.

Frequently asked questions

What does TerminalTextEffects actually do?

It is a terminal visual effects engine that animates text inline in your terminal, either as the tte command or as a Python library imported into a script. The README describes it as running inline and preserving terminal state and workflow.

How do I install terminaltexteffects as a command-line tool?

The README lists uv tool install terminaltexteffects and pipx install terminaltexteffects for application installs. For use as a dependency, it lists uv add terminaltexteffects and pip install terminaltexteffects.

Does terminaltexteffects require any third-party Python modules?

No. The README states that TerminalTextEffects is written in Python and does not require any third party modules, and that terminal interactions use standard ANSI terminal sequences.

Why did my colored input lose its colors in terminaltexteffects?

The --existing-color-handling option defaults to ignore, which discards ANSI SGR colors present in the input. Setting it to always uses the input colors and overrides effect-specific colors.

How do I pick a terminaltexteffects effect at random?

Pass --random-effect, or -R, to select an effect randomly. The README also documents --seed for repeatable selection and --include-effects and --exclude-effects to narrow the pool.

Official sources

  1. ChrisBuilds/terminaltexteffects on GitHub
  2. License: MIT
  3. Project website
  4. README
  5. Releases
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