Open-source project
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iluwatar/java-design-patterns

java-design-patterns publishes no releases, tells you to start without patterns, and puts a suppressions file at the root of every example

Design patterns implemented in Java

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At a glance

What is it?
A browsable catalogue of Java pattern examples with well-commented source, seventeen localized READMEs and a Maven CI badge. It is a reference site rather than a library, it states no count for its own catalogue, and its own advice is to reach for patterns last.
Who is it for?
java-design-patterns is worth your time when you want a worked Java example of a specific pattern you already have a reason to use, and unhelpful as a source to copy structure from on faith. Read the principles page first, since the project asks for that, and read the directory you are about to copy rather than the pattern's summary.
Can I use it commercially?
Check first. The repository uses a licence we do not classify automatically, so read its LICENSE file before any commercial use.
Is it still maintained?
Yes. The repository last received commits 1 day ago.
What is it written in?
Mainly Java, according to GitHub's language statistics.

Answers come from the project's GitHub data, last synced on September 29, 2026, and from our analysis. They are not legal advice.

Editorial analysis

The repository has no releases, so there is no version to depend on

The release list for this project is empty, and that shapes everything else about how you use it. There is no tagged artifact, no published jar, and no version string to write into a build file. What there is, at the root, is a Maven setup: a .mvn directory, a CI badge wired to a maven-ci.yml workflow, and a checkstyle-suppressions.xml at the same level as the pattern directories. The license position has a matching wrinkle, because the text says the project is licensed under the terms of the MIT license and links a LICENSE.md file, while the repository metadata reports no license at all. Consequence for a reader: this is a website with a build behind it, not a dependency. You copy a directory out of it, that code becomes yours, and nothing about your copy is traceable to a release, because there was never one to trace it to.

The project's own advice is to start without patterns at all

The most quoted thing in the repository is not a pattern, it is a warning. All designs should be as simple as possible. You should start with KISS, YAGNI, and Do The Simplest Thing That Could Possibly Work. Complexity and patterns should only be introduced when they are needed for practical extensibility. Read that next to the introduction's claim about readability, which is carefully scoped: patterns improve code readability for coders and architects who are familiar with the patterns. Consequence for a reader: familiarity is the precondition for the benefit, so a pattern introduced to a team that has not read it buys you a structure nobody recognises. And the stated method puts the pattern last, after the simple options have failed, which means picking one because the example on the site looks elegant reverses the order the project describes.

Every example is written against a third-party library the project chose for you

One sentence sets the terms for the whole catalogue: the solutions use the most popular battle-proven open-source Java technologies. So the abstraction you came to read is delivered through somebody else's API, and the choice of that API is baked into the example. There is a second condition before you start, which is that you should be familiar with various Software Design Principles, linked to a separate principles page, because the catalogue assumes the vocabulary is already in place. Consequence for a reader: reading one directory teaches you a pattern and a library at the same time, and the library knowledge is the part that will date. If the technology the example leans on is one you have ruled out, the pattern has to be re-read through different code to be any use to you.

Gang of Four is one tag inside a vocabulary that reaches much wider

The three navigation routes the Getting Started section offers are search by name, tags, and categories. The tag examples given are `Performance`, `Gang of Four` and `Data access`, and the category examples are `Creational`, `Behavioral`, and others. Both lists are wider than the canonical set, and the root directory confirms it: alongside the classics you find arrange-act-assert/ and clean-architecture/, backends-for-frontends/, data-transfer-object/, currying/ and delegation/. So a testing pattern, an architectural pattern and a functional technique sit in the same flat namespace as Builder and Observer. Consequence for a reader: the familiar count of 23 is a property of the Gang of Four, not of this repository, so a GoF-shaped mental model filters out a large part of what is here, and a pattern catalogue sorted alphabetically at the root gives you no category information at all.

Seventeen localized READMEs, and one label points at a differently named directory

The top of the file offers the same document in seventeen languages: zh, zh-TW, ko, fr, tr, ar, es, pt, id, ru, de, ja, vi, bn, np, it and da. Every one of those links lands on a file called README.md inside its own localization directory, which means each translation is a complete copy of the whole front page rather than a set of fragments. One of them is also mislabelled, because the entry reading np points at localization/ne/. Consequence for a reader: full copies drift, and the badge row gives you no way to judge how stale any given language is, since a translated page can disagree with the English one about features, tags or the contribution route and still look complete. If you are reading a translation, treat it as a snapshot rather than as a mirror of the current file.

The free copy of the book requires an accepted pull request and a direct email

The book is sold as an e-book through a Payhip link under the title Open Source Java Design Patterns, and there is a free path for contributors. The conditions are specific. Contact the maintainer via the Gitter chatroom or by email, and send a message containing your email address, your Github username, and a link to an accepted pull request. Consequence for a reader: the free path is gated on having already had a change merged, so it is not available to someone deciding whether the book is worth reading, and it is not self-serve either, since it depends on a person reading a message. The email address is published in the file itself, and the contribution route in the same file points to a developer wiki and a Gitter room rather than to any of this.

One suppressions file at the root governs the style of every pattern directory

checkstyle-suppressions.xml sits at the top level, beside the pattern directories and the build files, which means style exceptions for the entire catalogue are recorded in a single file rather than next to the code they excuse. The filename casing is inconsistent at the same level too, with CONTRIBUTING.MD in capitals next to README.md, AGENTS.md and PULL_REQUEST_TEMPLATE.md in lower case. AGENTS.md is present and is not mentioned in the contribution section, which routes readers to a developer wiki and a Gitter room. Consequence for a reader: if you want to know why a line in a pattern example does not follow the project's style, the answer is in one root file rather than in the directory you are reading, and the machine-readable instructions file in the root is not where the README sends you for contribution guidance.

Editorial conclusion

java-design-patterns is worth your time when you want a worked Java example of a specific pattern you already have a reason to use, and unhelpful as a source to copy structure from on faith. Read the principles page first, since the project asks for that, and read the directory you are about to copy rather than the pattern's summary. Before you take code from it, check which third-party library the example uses, verify the license file yourself because the repository metadata does not report one, and remember that with no releases there is no commit to pin your copy to.

Frequently asked questions

What are Java design patterns?

The repository calls them the best, formalized practices a programmer can use to solve common problems when designing an application or system, and says they speed up development by providing tested, proven paradigms. It also scopes the benefit: reusing them helps readability for coders and architects already familiar with the patterns.

What are the 23 design patterns?

That count belongs to the Gang of Four, which appears in this repository as one tag among others, alongside `Performance` and `Data access`, with categories such as `Creational` and `Behavioral`. The root also holds directories beyond the classic set, including arrange-act-assert/ and clean-architecture/.

What is the best design pattern in Java?

The repository's own guidance points away from picking one: start with KISS, YAGNI and Do The Simplest Thing That Could Possibly Work, and introduce complexity and patterns only when they are needed for practical extensibility. It also asks you to search by name, by tag, or by category, and to report a missing pattern as an issue.

java design patterns and solid principles

The project treats the two as separate and puts the principles first: before you dive into the material you should be familiar with the Software Design Principles, which live on a separate principles page. The Getting Started section then names KISS, YAGNI and Do The Simplest Thing That Could Possibly Work as the starting principles.

how to learn java design patterns

The stated method is to search for a pattern by name, filter by tags such as `Performance`, `Gang of Four` or `Data access`, or browse categories like `Creational` and `Behavioral`. The source examples are described as well commented and intended to be read as programming tutorials on how to implement one specific pattern.

Official sources

  1. Official documentation
  2. Official README
  3. Project repository
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