Open-source project
LocalizeLimbusCompany/LocalizeLimbusCompany avatar
LocalizeLimbusCompany/LocalizeLimbusCompany

LocalizeLimbusCompany: a Chinese language pack for Limbus Company

边狱公司中文本地化自定义语言包 | Limbus Company Chinese L10N custom language pack

1,202 stars93 forksUnknownNOASSERTION

At a glance

What is it?
LocalizeLimbusCompany is a community Chinese localisation pack for the game Limbus Company, built through the official translation interface provided by the Moon project and installed with a helper toolbox or manually, with the text organised in per-language directories. It suits players who want the game in Chinese and a fully translated client, and it is a translation project with a community licence rather than a redistribution of the game.
Who is it for?
Adopt this pack if you play Limbus Company in Chinese and want the client fully translated rather than partially localised, because the project states that it provides a 100 percent localisation built on the official translation interface rather than a rough machine translation. Do not treat it as a substitute for the game itself, since it is a language pack and the installation documentation is explicit about what has to be present for it to work.
Can I use it commercially?
Check first. The repository uses a licence we do not classify automatically, so read its LICENSE file before any commercial use.
Is it still maintained?
Yes. The repository last received commits 7 days ago.
What is it written in?
GitHub does not report a main language for this repository.

Answers come from the project's GitHub data, last synced on October 20, 2026, and from our analysis. They are not legal advice.

Editorial analysis

What the project is

LocalizeLimbusCompany is described in the repository header as the Chinese localisation custom language pack for Limbus Company, and the README body repeats it in Chinese as the Simplified Chinese localisation language pack for the game.

So this is a text localisation project, not a game, not a mod and not a distribution of the client. The output is translated game content, delivered as a set of files that replace or augment the strings the game ships with.

The features section is where the project states what it claims, and the claim is specific. Through the official translation interface provided by the Moon project, it releases an accurate and elegant 100 percent localisation language pack aimed at native Chinese users.

Two things in that sentence matter. The first is that the translations come through an official translation interface rather than being reverse engineered from the client files, and the second is the claim of full coverage. For a game with a large amount of narrative text, the skill and status terminology that comes with it, and a story that changes with each release, partial localisation is the normal case, so the 100 percent claim is the thing to check.

The project also states that it is completely free and that it will not launch any value added services, and that it has received official recognition by email, with a link to a page on the official site describing the first contact. That distinction between a community project and the official one is worth keeping in mind while reading the rest of the documentation, since the documentation site, the status page and the official site badge all live on the same domain.

How the text is organised in the repository

The repository layout is what tells you the shape of the work, and it is small.

There are directories named for the source languages, EN for English, JP for Japanese and KR for Korean, and a Fonts directory, and then LLC_zh-CN, which is the Chinese Simplified output, and the .github directory holding the readme assets, the manual install guide and the screenshots.

The arrangement makes sense once you understand the pipeline. The game is written in one of those three source languages, and the project keeps the extracted strings per source language so that a translation can be redone when the game updates and the original text changes, rather than starting from scratch each time. The Chinese output is the finished artefact, and the Fonts directory suggests that the pack also carries the font resources the localisation needs, which is common for a language pack that has to display text the original font does not cover.

The releases are named by date and sequence rather than by semantic version, with 2026100901, 2026100501 and 2026100401 as the three most recent, and they are published as archives rather than as tagged source releases.

The last push to the repository was on 2026-10-08, the same day as the newest release, and the project is not archived.

Installing it: the toolbox, the docs site, and the fallback

The getting started section offers three routes, and the differences between them are the practical content of this project.

The recommended route is a toolbox, LLC_MOD_Toolbox, which does an automatic installation. The listed advantages are optimisation for users in mainland China, one-click installation, and more.

The second route is a manual installation guide on the documentation site, which works when the Zero Association server is unavailable. The listed disadvantages are that it is more cumbersome and that downloading files from GitHub requires network optimisation.

The third route is a manual installation tutorial on GitHub itself, for users who can neither use the toolbox nor reach the documentation site. The README is clear about the preference order: visiting the documentation site is always the first option for solving a problem, and the project strongly recommends trying to reach the documentation site rather than going straight to the GitHub instructions.

The reason for that ordering is visible in the structure. The toolbox approach depends on the Zero Association server being up, which is exactly the dependency that the manual route exists to work around, and the GitHub route is the one that requires the most effort from the user.

The screenshots in the README are the evidence of what the pack does in game, with sections for the interface, an excerpt of the story text that may contain spoilers, the skill display, combat, and the E.G.O accessories.

The community around the pack, and the other languages

The localisation effort is one of several, and the README links the others at the top, each as a separate repository maintained by a different team.

There is a Russian pack, a Traditional Chinese pack, a Thai pack, a Spanish pack and a French pack. The structure of that list is a useful signal, because each of those is an independent project with its own maintainers and its own scope, and the Simplified Chinese pack is one of several rather than the only one.

The project also points at a translation platform, Paratranz, where the community can follow the translation work, and it has a Discord server, a Bilibili account and a funding page on Afdian.

The official site is separate from the GitHub repository and is where the install documentation, the community minutes including the first contact with the official side, and the status page live. The status page is a separate domain, which for a project whose installation depends on a remote server is a genuinely useful thing to publish.

The last thing in the miscellaneous section is the licence, and it is the part that decides what you can do with the translated text.

The licence and what it permits

The licence section states that the project uses the CC BY-NC-SA 4.0 licence, and spells out the conditions. You may freely adapt and share the project, without asking for permission, provided you give attribution and comply with the non-commercial use and share-alike conditions, and the README links the Creative Commons page for the details.

Those three conditions each do something specific. Attribution means crediting the project when you reuse the text. Non-commercial means the pack itself cannot be the basis of a commercial product, which is the usual condition on community translation work. Share-alike means that if you adapt the pack and distribute the adaptation, you distribute it under the same licence, so the derivative stays open.

The repository licence field is recorded as one that GitHub could not classify, with a LICENSE file in the repository root, so that file is the reference if the badge and the README disagree.

The alternative to using this pack is straightforward and worth naming, because for a player who reads English the built in game languages are the simplest path. The pack exists for the players who want the game in Chinese, and for the players who want the Chinese text to read as Chinese rather than as a translated English string.

The release rhythm and what it implies for users

The release naming tells you the cadence, and it is a fast one.

The three most recent releases are 2026100901, published on 2026-10-08, 2026100501 on 2026-10-05 and 2026100401 on 2026-10-04. Two releases in three days, with a name that encodes the date and a sequence number.

That is what a localisation pack for a live service game looks like. The game ships new story content, the strings change, and the pack is rebuilt and reissued so that a player who installs the newest pack is not reading three week old text with a missing line. The date and number in the name is there to let the installer pick the newest one, and to let the community distinguish two builds of the same day.

The last push to the repository was on 2026-10-08, matching the newest release, and the project is not archived.

Two practical consequences follow. The first is that the install tooling has to be able to tell which pack is current, which is what the date-based naming supports. The second is that a player who is not using the toolbox should expect to fetch a new archive after each game update, and the manual installation guide is the path for that, with the documentation site the recommended place to read it.

Editorial conclusion

Adopt this pack if you play Limbus Company in Chinese and want the client fully translated rather than partially localised, because the project states that it provides a 100 percent localisation built on the official translation interface rather than a rough machine translation. Do not treat it as a substitute for the game itself, since it is a language pack and the installation documentation is explicit about what has to be present for it to work. Before you install, read the manual installation notes, and check the status page and the official site first, because the project asks users to prefer the documentation site over the GitHub instructions and says the install path depends on whether the Zero Association server is reachable.

Frequently asked questions

What is LocalizeLimbusCompany?

It is a Simplified Chinese localisation language pack for the game Limbus Company, which the project describes as a 100 percent localisation for native Chinese users built through the official translation interface provided by the Moon project. It provides translated text rather than a redistribution of the game.

How do I install the Chinese language pack for Limbus Company?

The recommended route is the LLC_MOD_Toolbox, which does an automatic install. A manual tutorial is on the documentation site, which is the fallback when the Zero Association server is unavailable, and a third manual guide is on GitHub for users who can reach neither. The project asks users to prefer the documentation site.

What licence does the LocalizeLimbusCompany pack use?

The README states that the project uses CC BY-NC-SA 4.0, so the text can be adapted and shared without permission provided you give attribution and respect the non-commercial and share-alike conditions. The repository licence field is recorded as one GitHub could not classify, with a LICENSE file in the root as the reference.

Are there other language packs for Limbus Company?

Yes, and they are separate repositories maintained by different teams. The README links Russian, Traditional Chinese, Thai, Spanish and French packs, and points at the Paratranz platform for the community translation work and a Discord server for discussion.

Official sources

  1. Issues
  2. LocalizeLimbusCompany/LocalizeLimbusCompany on GitHub
  3. Project website
  4. README
  5. Releases
Add this badge to your README

If you maintain this project, the badge below links readers to this analysis and shows its maintenance status from the daily GitHub snapshot. Paste the markdown into your README; add ?metric=license or ?metric=stars to the image URL for a different field.

Add this badge to your README

markdown
[![Hysen Labs](https://hysenlabs.com/badge/localizelimbuscompany-localizelimbuscompany.svg)](https://hysenlabs.com/projects/localizelimbuscompany-localizelimbuscompany)