MudBlazor: Material Design Components for Blazor, Written in C#
Blazor Component Library based on Material Design principles. Do more with Blazor, utilizing CSS and keeping JavaScript to a bare minimum.
At a glance
- What is it?
- MudBlazor is an MIT-licensed Blazor component library that implements Material Design in C# with almost no JavaScript. It suits .NET teams that want a full UI kit without writing CSS, and it is the wrong choice for statically rendered Blazor apps.
- Who is it for?
- Adopt MudBlazor if you are building an interactive Blazor Server or WebAssembly app on .NET 8, 9 or 10 and want Material Design components without hand-written CSS. Do not adopt it for statically rendered Blazor pages, for .NET 6 or 7 projects, or if you need component behaviour that the project has not implemented.
- Can I use it commercially?
- Yes. MIT is a permissive licence: you can use, modify and sell software built on it, as long as you keep its copyright and licence notices.
- Is it still maintained?
- Yes. The repository last received commits 2 days ago.
- What is it written in?
- Mainly C#, according to GitHub's language statistics.
Answers come from the project's GitHub data, last synced on September 30, 2026, and from our analysis. They are not legal advice.
Editorial analysis
What MudBlazor Is For, and Who Should Care
MudBlazor solves a narrow, practical problem: Blazor gives you a component model but almost no styled controls. A .NET team that wants a button, a data grid, a dialog and a date picker ends up either writing CSS and a little JavaScript or pulling in a JavaScript UI framework and bridging to it. MudBlazor is the third option. It ships Material Design components implemented in C#, so the same language you write your pages in is the language the components are written in. The README states the goal directly: it is for ".NET developers who want to rapidly build web applications without having to struggle with CSS and Javascript."
The audience is therefore specific. If your application is Blazor and your team is comfortable in C#, MudBlazor removes the CSS layer from the critical path. If your team already has a design system built on another framework, or if your pages are rendered statically, the fit is poor. The README lists a set of claims in its "Why Choose MudBlazor?" section: components written entirely in C# with JavaScript only "where absolutely necessary", no dependencies on other component libraries, and a stated aim of complete test coverage. Those are the project's own claims, not measured results.
One constraint shapes everything else. The README's notes say plainly that "Static rendering is not supported" and link to Microsoft's documentation on render modes. MudBlazor components expect an interactive circuit or WebAssembly runtime. A Blazor app configured for static server rendering will not get the component behaviour it expects.
How the C#-Only Component Model Actually Works
The mechanism is ordinary Blazor component composition with the styling baked in. Each MudBlazor control is a Razor component with parameters that map to Material Design concepts. Instead of setting a CSS class, you set an enum-valued parameter. The README's example uses Typo, Variant and Color as parameters on MudText and MudButton, with OnClick wired to a C# method in an @code block. The component renders the markup and the styles for you.
That design has a consequence worth naming. Because the parameters are typed enums rather than free-form strings, the compiler catches a misspelled variant or colour. It also means your ability to restyle is bounded by the parameters the component exposes. The README says users can make apps "without needing CSS (but they can of course use CSS too)", so escape hatches exist, but the intended path is configuration through parameters.
The repository layout supports the claim about the implementation language. The top level holds src/, tools/, content/ and a global.json alongside the usual community files. The README describes the project as "written entirely in C#", and the topics list includes csharp and wasm. The project is organised as a library plus its supporting build tooling, not as a wrapper around a JavaScript package.
Installing MudBlazor and Rendering a First Component
The README does not reproduce the install steps inline. It points to the installation guide at mudblazor.com/getting-started/installation, and the package is published on NuGet under the name MudBlazor. The README does not show a dotnet add package line, so check the installation guide for the exact command rather than copying one from here.
Once the package reference is in place, the components need to be available to your Razor files. The installation guide covers the exact registration for each hosting model. After that, a page can use the components directly, as in the README's own example:
<MudText Typo="Typo.h6">
MudBlazor is @Text
</MudText>
<MudButton Variant="Variant.Filled"
Color="Color.Primary"
OnClick="ButtonOnClick">
@ButtonText
</MudButton>The @code block that accompanies it holds a string field, a button label, an integer counter and a method that increments the counter and rewrites both strings. Clicking the button should re-render the text and the label. If nothing happens on click, the most likely cause is a render mode problem rather than a component problem, since the README states that static rendering is not supported.
Where MudBlazor Does Not Fit
The static rendering limitation is the largest one, and it is stated in the README rather than buried. Interactive render modes require a live circuit or a WebAssembly download, and both have a cost that a purely static site avoids. If your goal is a documentation site that renders to HTML with no interactivity, MudBlazor's component set is mostly dead weight.
Version support is the second constraint, and it is unusually explicit. The README's table ends support for 5.x in January 2022, 6.x in January 2025 and 7.x in January 2026. The 8.x line is marked "Limited Support". Only 9.x, covering .NET 8, .NET 9 and .NET 10, is marked full support. A team pinned to .NET 6 or .NET 7 is on an ended line, and the README directs upgraders to a migration guide discussion for breaking changes. That guide is a discussion thread, not a document in the repository, which means upgrade notes live outside the source tree.
The third limitation is the trade-off inherent in the C#-only approach. When a behaviour genuinely needs the browser, the project's own rule allows JavaScript "where absolutely necessary". That phrasing leaves room for cases where a component's behaviour is thinner than a JavaScript-native equivalent, and the README does not enumerate those cases. It also does not document rollback or downgrade procedures.
MudBlazor Against Bootstrap and Plain Blazor Components
The comparison people search for most is MudBlazor versus Bootstrap, and the difference is structural rather than cosmetic. Bootstrap is a CSS framework: you write HTML and apply classes, and any interactivity beyond CSS comes from Bootstrap's own JavaScript or from yours. In a Blazor app that means class strings in your markup and a separate mental model for interactive widgets. MudBlazor inverts this. The component is the unit, the parameters are typed, and the styling is a consequence of the parameters rather than something you author.
The difference shows up in the data grid. A Bootstrap table is markup plus classes; sorting, paging and filtering are yours to build or to bolt on. MudBlazor's grid is a component with those behaviours as parameters. The cost is that you are inside MudBlazor's abstraction. Custom rendering means working with the component's templating hooks rather than writing whatever HTML you like.
Against plain Blazor components with no library, the trade is time versus control. Plain components give you exactly the markup you write and nothing else, which is fine for a small internal tool and painful for an application with dozens of screens. MudBlazor's README claims no dependencies on other component libraries, which matters here: adopting it does not pull a second component system into the same app.
Release Cadence, Licence and Upgrade Work
MudBlazor releases frequently. The recent release list shows v9.10.0 on 2026-09-13, v9.9.0 on 2026-08-24 and v9.8.0 on 2026-08-05, roughly one minor release every two to three weeks. The last push to the repository was on 2026-09-21, on the dev branch. The README frames the cadence as a feature: "Releasing often so developers can get their PRs and fixes in a timely fashion."
Frequent minor releases are not free for consumers. Every upgrade is a chance to hit a breaking change, and the README points to a migration guide discussion for exactly that reason. The practical cost of adoption is therefore not the initial install but the recurring decision of when to move. A team that upgrades on every release carries that cost continuously; a team that pins a version carries it in a lump when it eventually moves. The README's version table gives a planning anchor, since only 9.x currently holds full support.
The licence is MIT, per the repository's LICENSE file and the badge in the README. MIT is permissive: it allows commercial use, modification and redistribution with the licence text preserved. That is a statement about the licence terms, not legal advice for any particular product.
Editorial conclusion
Adopt MudBlazor if you are building an interactive Blazor Server or WebAssembly app on .NET 8, 9 or 10 and want Material Design components without hand-written CSS. Do not adopt it for statically rendered Blazor pages, for .NET 6 or 7 projects, or if you need component behaviour that the project has not implemented. Before committing, check the version support table against your target framework, read the entry in the migration guide for the release you are moving to, and confirm your render mode is interactive rather than static.
Frequently asked questions
What is MudBlazor used for?
It is a Material Design component framework for Blazor, used to build web application interfaces without writing CSS or JavaScript yourself. The README describes it as being for .NET developers who want to build web apps rapidly.
Is MudBlazor free to use?
Yes. The repository is licensed under MIT, which permits commercial use, modification and redistribution provided the licence text is kept.
What is the difference between Blazor and MudBlazor?
Blazor is the framework that provides the component model and render modes, while MudBlazor is a component library built on top of it. MudBlazor supplies the styled Material Design controls that Blazor itself does not include.
How do I install MudBlazor?
The README points to the installation guide at mudblazor.com/getting-started/installation, which covers the steps for each hosting model. The package itself is published on NuGet under the name MudBlazor.
Is MudBlazor open source?
Yes. The repository is public and licensed under MIT, and the README invites contributions through Discord and the contribution guidelines.
What is the difference between Blazor and MudBlazor?
Blazor is the underlying framework, and MudBlazor is a component library that runs on it. The README frames MudBlazor as a Material Design component framework for Blazor rather than a replacement for it.
Official sources
Add this badge to your README
If you maintain this project, the badge below links readers to this analysis and shows its maintenance status from the daily GitHub snapshot. Paste the markdown into your README; add ?metric=license or ?metric=stars to the image URL for a different field.
[](https://hysenlabs.com/projects/mudblazor-mudblazor)