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openrocket/openrocket

OpenRocket: a Java model-rocket simulator for design, 6DOF flight and motor swaps

Model-rocketry aerodynamics and trajectory simulation software

3,139 stars700 forksJavaNOASSERTION

At a glance

What is it?
OpenRocket is a free, cross-platform model rocket simulator written in Java. It is aimed at hobbyists and student teams who want to design, simulate and optimize a rocket before buying parts, and its main trade-off is that the physics engine is built for model-scale flights, not for certifying a real vehicle.
Who is it for?
OpenRocket fits hobbyists, student teams and anyone who wants to iterate on a design before cutting tubes or buying motors. It is not the right tool if you need certified aerodynamic data, a CAD-grade solid model or a mobile app, because the repository is a desktop Java application and the README does not describe a phone build.
Can I use it commercially?
Check first. The repository uses a licence we do not classify automatically, so read its LICENSE file before any commercial use.
Is it still maintained?
Yes. The repository received new commits within the last day.
What is it written in?
Mainly Java, according to GitHub's language statistics.

Answers come from the project's GitHub data, last synced on September 30, 2026, and from our analysis. They are not legal advice.

Editorial analysis

What OpenRocket solves for model rocketeers

Building a model rocket is a sequence of irreversible decisions. You cut the body tube, glue the fins, buy the motor. OpenRocket exists so you can make those decisions in software first: the README describes it as a free, fully featured model rocket simulator that lets you design and simulate rockets before actually building and flying them. The target user is the hobbyist or student who has a parts catalog and a launch field, not a professional aerodynamics group. The component set is the giveaway. You assemble a rocket from built-in parts, then look at it in 2D, rotate it in 3D and plot the simulation output. The README lists six-degree-of-freedom flight simulation, automatic design optimization, realtime simulated altitude, velocity and acceleration display, staging and clustering support, and export to RockSim and RASAero II. That list describes a design loop, not a certification pipeline. The value is speed of iteration: swap a motor, rerun, compare the altitude curve. If your question is which of three nose cones gets you closest to a target apogee, this is the tool. If your question is whether a full-scale airframe will survive transonic flutter, the README makes no such claim.

How the 6DOF simulation and component model fit together

OpenRocket is a Java desktop application, and the repository layout shows the split: core/ holds the simulation and file-format code, swing/ holds the desktop interface, and fileformat.txt at the top level documents the design file format. The README links to a separate openrocket-database project that provides an expanded parts catalog, which is how the built-in component list grows beyond what ships in the main jar. The workflow implied by the README is a pipeline rather than a single solver call. You build a design from components, the simulator runs a six-degree-of-freedom flight, and the result is a time series you plot. The same design can be exported to RockSim or RASAero II, which matters if a club or a mentor uses a different tool. Components can also be exported individually to OBJ for 3D printing or SVG for laser cutting, so the design file is not only a simulation input; it is a source for fabrication geometry. That is a deliberate scope choice. OpenRocket is not a general CAD kernel, and the README never presents it as one. It is a component tree that happens to emit printable and cuttable geometry. The automatic design optimization feature operates on that same tree, which is why the optimizer and the simulator live in the same application.

Installing OpenRocket and running a first simulation

The README points to the downloads page at openrocket.info/downloads.html for installers, and the repository also carries packaging for Snap and Chocolatey, which the README advertises with badges. If you want the packaged Linux build, the Snap store listing is the shortest path. The command below installs the published snap; the exact channel and revision come from the store, not from this article.

bash
sudo snap install openrocket

On Windows, the README shows a Chocolatey badge, so the package is published there as well. Run this from an elevated shell and let the package manager resolve the version.

bash
choco install openrocket

If you prefer to build from source, the repository ships a Gradle wrapper at the top level. The README does not spell out the invocation, so treat the command below as the conventional wrapper call rather than a documented one, and check build.gradle for the actual task names before relying on it.

bash
./gradlew build

Once the application starts, the README's own getting-started advice is to open one of the in-program example designs. Do that before creating anything from scratch. Adjust a component dimension, plot a simulation, swap the motor, and watch the plot change. That sequence exercises the whole loop: component tree, 6DOF run, plotted result. The README also notes that OpenRocket does not collect telemetry or upload rocket designs, and that the network requests it makes are for update checks, opening online resources and submitting a bug report. Update checks can be disabled in the application preferences.

Where OpenRocket is the wrong tool

The README makes no accuracy claim, and that is the honest boundary. It calls OpenRocket a model rocket simulator, and the feature list stops at six-degree-of-freedom flight, optimization and plotting. There is no validation dataset in the repository, no comparison against wind-tunnel measurements, and no statement about which flight regimes the solver covers. If your work depends on drag predictions near or above the speed of sound, you cannot verify from this repository that the model holds there. The same applies to unusual geometries: the simulator is built around a component library, so a shape that is not a body tube, a nose cone, a fin set or a comparable part has no obvious path into the simulation. The file format is documented in fileformat.txt, so a determined user can write a design by hand, but that is a workaround, not a supported entry point. There is also a platform limitation. The README describes a Java desktop application and a downloads page with installers, and nothing in the repository describes a phone build. If you need to design on a tablet at the launch site, this is not that. Finally, OpenRocket does not fly anything. It produces numbers. The question of whether you can legally launch a rocket is a local regulatory matter, and the README does not address it.

OpenRocket versus RockSim and the scripting route

The most common comparison is OpenRocket against RockSim, and the README gives one concrete fact about the relationship: OpenRocket can export to RockSim. That tells you the two tools share enough of a design model for a round trip to be meaningful, and it also tells you which direction the export goes. If your club standardizes on RockSim, OpenRocket can feed it. The difference in approach is licensing and platform. OpenRocket is free and Java-based, so the same application runs across platforms, and the README lists the licence as GPL v3 in its badge. RockSim is a commercial product; the README does not describe its licence or pricing, so any comparison beyond the export path would be guesswork. A second alternative is not a GUI at all. The README's related-projects table lists openrocket/orhelper, a Python scripting and module interface to OpenRocket built via JPype, and waterloo-rocketry/or-monte-carlo, a Java Monte Carlo simulation wrapper. If your goal is to sweep hundreds of motor and mass combinations rather than click through a design, the scripting route is closer to that than the desktop application is. RocketPy-Team/RocketSerializer converts .ork files to RocketPy-compatible formats, which is the path to take if your analysis lives in Python. The desktop app is for interactive design; these projects are for batch work.

Maintenance, licence and upgrade cost

The repository is not archived, and the last push was on 2026-09-23, so the codebase is being touched. The release cadence visible in the release pages is slower than that: release-24.12 is dated 2025-07-27, preceded by release-24.12.RC.01 on 2025-03-25 and release-24.12.beta.01 on 2024-12-21. That pattern, a beta, a release candidate and a final spread over roughly seven months, suggests a deliberate stabilization cycle rather than continuous shipping. Budget for it accordingly. If you adopt a release, you are likely to sit on it for months, and upgrading means re-validating any design you depend on, because the simulator is the thing that produces your numbers. The unstable default branch is where development happens; the README does not describe a support policy for it, so treat it as a build target rather than a product. On licensing, the README carries a GPL v3 badge while the repository metadata reports NOASSERTION. That mismatch is worth resolving before you redistribute anything. The README also notes that free code signing is provided by SignPath.io with a certificate from SignPath Foundation, and that organization members act as committers and reviewers while organization owners act as approvers. That is a governance detail, not a legal opinion, and it is not a substitute for reading LICENSE.TXT.

Editorial conclusion

OpenRocket fits hobbyists, student teams and anyone who wants to iterate on a design before cutting tubes or buying motors. It is not the right tool if you need certified aerodynamic data, a CAD-grade solid model or a mobile app, because the repository is a desktop Java application and the README does not describe a phone build. Before you commit to it, check the release page for the current installer, confirm that your Java runtime matches what the build expects, and open one of the in-program example designs so you can see the 2D, 3D and simulation views before you trust a number.

Frequently asked questions

What is OpenRocket software used for?

It is a model rocket simulator: you design a rocket from built-in components, run a six-degree-of-freedom flight simulation, and plot the results before building and flying the real thing. The README also lists staging and clustering support, automatic design optimization, and export to RockSim and RASAero II.

Is OpenRocket free and open source?

The README describes it as free and carries a GPL v3 licence badge, and the source is published on GitHub. The repository metadata reports the licence as NOASSERTION, so check LICENSE.TXT if licence terms matter to your use.

How accurate is OpenRocket?

The README makes no accuracy claim and provides no validation data, so no figure can be given here. It describes the solver as a six-degree-of-freedom flight simulation for model rockets, and that scope statement is the only guidance available.

Is RockSim better than OpenRocket?

The README does not compare the two on quality. It does show that OpenRocket can export designs to RockSim, which means a design made in OpenRocket can be moved into RockSim, while RockSim is a commercial product whose terms are not described in the README.

How do I install OpenRocket?

The README points to openrocket.info/downloads.html for installers, and the project is also packaged for Snap and Chocolatey. Building from source uses the Gradle wrapper in the repository, though the README does not document the exact task.

Is OpenRocket safe to run?

The README states that OpenRocket does not collect telemetry or upload rocket designs, and that its network requests are for update checks, opening online resources and submitting a bug report when the user asks. Update checks can be disabled in the application preferences.

Official sources

  1. Issues
  2. openrocket/openrocket on GitHub
  3. Project website
  4. README
  5. Releases
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