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devMEremenko/XcodeBenchmark

XcodeBenchmark: What the Compile-Time Tables Actually Measure

XcodeBenchmark measures the compilation time of a large codebase on iMac, MacBook, and Mac Pro

3,675 stars412 forksSwiftMIT

At a glance

What is it?
devMEremenko/XcodeBenchmark compiles one fixed Xcode workspace on your Mac and reports the elapsed time, so two machines can be compared on a single number. The tables are useful only if you know which Xcode generation produced them.
Who is it for?
Adopt XcodeBenchmark if you are about to spend money on a Mac and want one comparable number for Xcode compilation instead of a synthetic CPU score. Skip it if your builds are dominated by something the project does not exercise, or if you intend to compare a new run against a table from an older Xcode generation.
Can I use it commercially?
Yes. MIT is a permissive licence: you can use, modify and sell software built on it, as long as you keep its copyright and licence notices.
Is it still maintained?
Activity is slowing. The repository last received commits 6 months ago.
What is it written in?
Mainly Swift, according to GitHub's language statistics.

Answers come from the project's GitHub data, last synced on September 30, 2026, and from our analysis. They are not legal advice.

Editorial analysis

The purchase decision XcodeBenchmark was built for

Apple's chip lineup changes faster than most developers replace laptops. A developer choosing between a 14-inch M4 Pro with 24 GB and a 16-inch M4 Max with 48 GB is really asking one question: how much of my working day does the extra money buy back? Generic CPU benchmarks answer a different question. They measure short bursts of arithmetic, not the mix of Swift compilation, dependency resolution and linker work that fills a real Xcode build.

XcodeBenchmark answers the narrow version. The README describes it as measuring "Mac performance in Xcode by compiling a relatively large codebase", and the project's stated purpose is cost/performance: the README claims it has "saved thousands of dollars for developers and companies when they purchase or upgrade their Macs". That is the audience. Individual developers buying one machine, and teams standardising on a build machine, who want a single elapsed-time figure rather than a spec sheet.

One workspace, one number: the measurement mechanism

The repository is not a benchmark harness in the usual sense. It is a fixed Xcode project plus a script. The top level contains XcodeBenchmark.xcworkspace, XcodeBenchmark.xcodeproj, a Source/ directory, a Podfile and Podfile.lock, a checked-in Pods/ directory, and benchmark.sh. The build is CocoaPods-based, which the repository topics confirm.

Because the source tree and the dependency set are pinned in the repository, every machine compiles the same files with the same dependency versions. The output of a run is a single number in seconds, which is what the tables report. The README's Xcode 26 table runs from 84 seconds for a 2026 MacBook Pro 16-inch with an 18-core M5 Max and 48 GB down to 404 seconds for a 13-inch machine with an A18 Pro and 8 GB. The spread is roughly five times, and it is produced by the same code on every row.

The important design consequence is that this measures wall-clock build time, not CPU throughput. Storage speed, memory pressure and thermal behaviour all land in the same number. A machine with a fast SSD and less RAM can beat a machine with more RAM and a slower disk, and the table gives you no way to separate those effects.

Why the tables are split by Xcode generation

The README does not present one master table. It presents separate tables for Xcode 26, Xcode 16 and Xcode 15, and the Xcode 15 section carries an explicit warning in a diff block: results generated by Xcode 15 and earlier versions are incompatible and should not be compared. The Xcode 16 section adds that the project was updated to support Xcode 16.3 and that new submissions must not be compared with previous ones.

This is the single most important thing to understand before reading any row. The compiler changed between generations, so a 66-second result recorded under Xcode 16.2 on a Mac Studio 2025 with an M3 Ultra 32-core cannot be placed next to an 84-second result recorded under Xcode 26.3 on an M5 Max. The README also warns that results are only meaningful when the Xcode column matches, which is why every row lists the exact Xcode build number and the macOS version alongside the device.

The tables also record RAM and SSD size per row. That is a recognition that the number is not purely a CPU measurement, but the README does not attempt to normalise for it.

Running it on your own Mac

The repository ships a benchmark.sh script at the top level, alongside the workspace and the pinned Podfile. The README does not document a step-by-step install procedure, so the practical route is to clone the repository and use the files it provides. Cloning brings the workspace, the pinned Podfile.lock and the checked-in Pods directory with it:

bash
git clone https://github.com/devMEremenko/XcodeBenchmark.git
cd XcodeBenchmark

The workspace is the entry point for the build, and the script is the entry point for the timed run:

bash
open XcodeBenchmark.xcworkspace
./benchmark.sh

What you should see is a compile of the Source/ target against the pinned pods, ending with an elapsed time you can compare against the rows for your Xcode version. Two things to check before you trust the number. First, confirm the Xcode version you are running matches the section you intend to compare against, because the README states that results from different Xcode generations are incompatible. Second, note that the Podfile.lock and Pods/ directory are committed, so dependency resolution is not part of the measurement in the same way it would be in a clean checkout of your own project.

What the number does not cover

The benchmark compiles one specific codebase. If your project is much smaller, the fixed cost of the benchmark build dominates and the ratio between two machines will not match the ratio you experience. If your project is much larger, or heavily dependent on SwiftUI previews, asset catalogs, or a large Objective-C and C++ surface, the benchmark's mix of work is not your mix of work.

Incremental builds are outside the scope entirely. The benchmark measures a full compile, which is the right thing for a purchase decision but the wrong thing for someone trying to understand why their day-to-day edit-build loop feels slow. A machine that wins on full builds can lose on incremental ones if the bottleneck is somewhere else.

There is also a data-quality problem the README itself acknowledges. It invites readers to check open issues and pull requests if a device they want is not listed, which means rows arrive as community submissions. The tables list Xcode and macOS versions precisely so a reader can filter, but nothing in the README describes a verification process for submitted rows. Treat a single row as one data point, not a measurement you can audit.

Alternatives and where they differ

The obvious alternative is a general-purpose benchmark suite such as Geekbench. The difference is what gets compiled. Geekbench runs synthetic workloads designed to be portable across architectures and operating systems, which makes its scores comparable across a very wide range of hardware but means the workload is not Xcode. XcodeBenchmark gives up cross-platform comparability and cross-version comparability in exchange for measuring the actual toolchain you use. If you are choosing between a Mac and a PC, Geekbench is the tool. If you are choosing between two Macs for iOS work, this project is closer to the question.

A second alternative is to benchmark your own project. That is the most accurate approach and the most expensive: you need a clean checkout, a fixed Xcode version and a controlled machine state on every device you compare, and the result is not comparable to anyone else's. XcodeBenchmark's value is that the codebase is fixed and public, so a stranger's row on a machine you do not own is at least measuring the same thing you would measure.

Licence, maintenance and upgrade cost

The project is MIT licensed, which permits commercial use, modification and redistribution provided the copyright notice and permission notice are retained. That is the least restrictive common option and imposes no obligation on internal use. This is a description of the licence text, not legal advice; if you plan to redistribute a modified copy, read the LICENSE file in the repository.

The last push to the default branch was on 2026-03-28. The README's tables already include Xcode 26 rows, so the project has tracked recent toolchain generations, but the maintenance burden is real and recurring: every Xcode generation that changes compile behaviour invalidates the existing comparison tables, and the README's own warnings show the maintainer has had to reset comparability more than once. If you adopt this as a team standard, budget for re-running the benchmark on your reference machines each time you move Xcode versions, and expect the published tables to lag the newest hardware for a while.

Editorial conclusion

Adopt XcodeBenchmark if you are about to spend money on a Mac and want one comparable number for Xcode compilation instead of a synthetic CPU score. Skip it if your builds are dominated by something the project does not exercise, or if you intend to compare a new run against a table from an older Xcode generation. Before you trust a row, check the Xcode column, the macOS column and the RAM and SSD columns, because a 24 GB machine and a 64 GB machine can sit two lines apart with different times. Then run benchmark.sh yourself and compare only against rows in the same Xcode section.

Frequently asked questions

What is XcodeBenchmark?

It is a benchmark that measures Mac performance in Xcode by compiling a relatively large fixed codebase and reporting the elapsed time in seconds. The repository ships the Xcode workspace, a pinned CocoaPods dependency set and a benchmark.sh script.

Where do I get the XcodeBenchmark results?

The README contains the results, split into separate tables for Xcode 26, Xcode 16 and Xcode 15. Each row lists the device, CPU, RAM, SSD, Xcode version, macOS version and the time in seconds.

Can I compare XcodeBenchmark results from different Xcode versions?

No. The README states that results generated by Xcode 15 and earlier versions are incompatible, and the Xcode 16 section says new submissions must not be compared with previous ones. Compare only rows inside the same Xcode section.

How do I run XcodeBenchmark on my own Mac?

Clone the repository, then open XcodeBenchmark.xcworkspace and run the benchmark.sh script from the repository root. The README does not document a separate install procedure beyond working from the checked-out repository.

Official sources

  1. devMEremenko/XcodeBenchmark on GitHub
  2. Issues
  3. License: MIT
  4. README
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