Open-source project
hexops/mach avatar
hexops/mach

Mach is a Zig game engine and graphics toolkit

zig game engine & graphics toolkit - mirror of https://code.hexops.com/hexops/mach

4,846 stars211 forksZigNOASSERTION

At a glance

What is it?
Mach is an open game engine and graphics toolkit written in Zig for building high-performance, cross-platform games, visualizations, and desktop and mobile GUI apps.
Who is it for?
Mach is a game engine and graphics toolkit written in Zig for building high-performance, cross-platform, modular games, visualizations, and desktop and mobile GUI apps. Its documentation and tutorials live at machengine.org, active development takes place on code.hexops.org with a GitHub mirror for visibility, and the project gathers its community on Discord around building games in Zig.
Can I use it commercially?
Check first. The repository uses a licence we do not classify automatically, so read its LICENSE file before any commercial use.
Is it still maintained?
Yes. The repository last received commits 131 days ago.
What is it written in?
Mainly Zig, according to GitHub's language statistics.

Answers come from the project's GitHub data, last synced on September 30, 2026, and from our analysis. They are not legal advice.

Editorial analysis

Mach is a game engine and graphics toolkit written in Zig

Mach is a game engine and graphics toolkit written in the Zig programming language. The README presents it as a Zig game engine and graphics toolkit for building games, visualizations, and desktop and mobile GUI applications. A game engine is software that handles the common work of making a game, such as the loop that updates state and draws frames, so developers can focus on their own content and rules. A graphics toolkit handles the lower level task of producing visual output on screen. Mach brings both ideas together under one project name, which the README positions as a single toolkit for several kinds of visual software.

What Mach is designed to build

The README states that Mach targets high-performance, truly cross-platform, modular games, visualizations, and desktop and mobile GUI apps. Games are the most obvious use, but the README also names visualizations, which are rendered views of data or simulation output, and GUI apps, which are ordinary desktop and mobile applications with windows and controls. Covering both interactive games and calmer visual software from one toolkit means a team can reuse the same drawing and structure code across product types. The modular description suggests the pieces can be combined as needed rather than taken as one fixed block. Reusing one toolkit across games and apps also lowers the learning cost for a team, since the same concepts apply to each product they ship.

Performance and cross-platform reach

The README emphasizes high performance and a truly cross-platform reach as core goals, alongside a modular design. Performance matters in games and real-time graphics because the software must redraw many times per second while staying responsive to input. Cross-platform reach means the same toolkit aims to run on more than one operating system and device family, which reduces the work of porting a project later. The README frames this as truly cross-platform across desktop and mobile rather than limited to one target. A modular build helps here because teams can include only the parts they need.

Documentation and learning resources

Mach sends developers to machengine.org for its documentation, tutorials, and other learning resources. The README points there as the place to learn more about the engine, which signals that the website is the maintained home for guides rather than the repository readme alone. Good documentation is especially important for an engine because a developer must learn how to set up a project, draw output, and structure their own code before they can ship anything. The README treats the site as the main on-ramp for that knowledge. Tutorials on the site walk through building with the engine, which lowers the barrier for someone new to Zig or to game development in general.

Where development happens

Active development of Mach takes place on code.hexops.org. The README explains that the GitHub repository is a mirror kept purely for visibility, while the primary work happens on the HexOps code host. A mirror is a copy of the source that tracks the main project so people can find it on a widely used platform, even though changes are not made there. This split is a choice about where contributors collaborate versus where casual visitors discover the code. The README is clear that GitHub is for visibility, not the main development location.

The Mach community

The project invites people to join the Mach community on Discord to discuss the work, ask questions, and get help. The README adds that the group exists to make games in Zig and have fun, and asks members to keep the community focused on that purpose. An open chat channel is a common way for game-engine projects to share progress, answer setup questions, and welcome new contributors who are learning the language. For Mach, the Discord is presented as the place to talk with other people building with the toolkit. Keeping the community centered on building games in Zig helps it stay focused and welcoming, which the README states is open to everyone.

The role of the Zig language

The README identifies Zig as the language Mach is written in, and the community note says the group is there to make games in Zig. Zig is a general-purpose systems programming language that aims to be simple and give the developer close control over memory and performance. For a game engine and graphics toolkit, low-level control is useful because rendering and real-time loops spend much of their time close to the hardware. The README keeps its description at the level of what Mach is and where to learn it, rather than detailing the language internals.

Editorial conclusion

Mach is a game engine and graphics toolkit written in Zig for building high-performance, cross-platform, modular games, visualizations, and desktop and mobile GUI apps. Its documentation and tutorials live at machengine.org, active development takes place on code.hexops.org with a GitHub mirror for visibility, and the project gathers its community on Discord around building games in Zig.

Frequently asked questions

Can I create my own game engine?

Yes, building your own game engine is possible, and Mach is one open-source, cross-platform example written in Zig that others can study and use. The README presents Mach as a Zig game engine and graphics toolkit for building games and other visual apps.

What programming language is Mach built with?

Mach is written in Zig. The README describes it as a Zig game engine and graphics toolkit for building games, visualizations, and desktop and mobile GUI applications.

What kinds of software can Mach build?

The README states Mach targets high-performance, cross-platform, modular games, visualizations, and desktop and mobile GUI apps, covering both interactive games and calmer visual software.

Official sources

  1. hexops/mach on GitHub
  2. Issues
  3. Project website
  4. README
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