CLI tool
nextlevelbuilder/ui-ux-pro-max-skill avatar
nextlevelbuilder/ui-ux-pro-max-skill

UI UX Pro Max: design guidance for coding agents, wired into your editor

UI UX Pro Max gives coding agents searchable design guidance for layouts, color, typography, components, and platform-specific interface work.

131,522 stars13,970 forksPythonMIT

At a glance

What is it?
UI UX Pro Max is an agent skill that turns a prompt like "build a spa landing page" into a structured design system: pattern, palette, typography, effects and anti-patterns. It ships with a CLI and a Claude plugin, and its real value is the 192 industry reasoning rules behind it.
Who is it for?
Adopt UI UX Pro Max if your agent already writes front-end code and you want its layout, palette and typography choices to come from a named rule set instead of improvisation, and if you are willing to keep the skill and its CLI in sync with the repository. Skip it if you only need a color picker, or if you cannot inspect what a skill injects into your agent's context.
Can I use it commercially?
Yes. MIT is a permissive licence: you can use, modify and sell software built on it, as long as you keep its copyright and licence notices.
Is it still maintained?
Yes. The repository last received commits 2 days ago.
What is it written in?
Mainly Python, according to GitHub's language statistics.

Answers come from the project's GitHub data, last synced on September 29, 2026, and from our analysis. They are not legal advice.

DEEP OPEN-SOURCE ANALYSIS

The gap UI UX Pro Max tries to close

A coding agent asked to build a landing page will produce markup and CSS. What it usually will not produce is a defensible reason for the spacing scale, the palette, or the font pairing. The output looks plausible and is often generic, because the model has no project-specific design context to draw on. UI UX Pro Max targets exactly that gap: it gives the agent a searchable body of design guidance so that layout, color, typography, components and platform conventions come from a catalog rather than from the model's average of the web.

The audience is narrow and specific. It is for people who already drive a coding agent through a CLI or an editor integration and want the agent's front-end output to be consistent across a project. The README frames the project as "An AI skill that provides design intelligence for building professional UI/UX across multiple platforms and frameworks." It is not a design tool with a canvas, and it is not a component library you import into an app. It is guidance consumed by an agent.

Inside the reasoning engine: five parallel searches and 192 rules

The mechanism the README describes is a pipeline. A user request such as "Build a landing page for my beauty spa" enters the skill. The skill then runs a multi-domain search, described as five parallel searches, covering product type matching across 192 categories, style recommendations, and the other design domains. The result is a recommended design system: a landing page pattern, a style priority, a color mood, a typography mood, key effects, and anti-patterns.

The catalog numbers matter more than the marketing framing. There are 79 searchable UI styles, of which 50 are active and 29 are supplemental, with 9 deprecated entries excluded from normal ranking and legacy names redirected to a canonical style. There are 192 color palettes aligned one to one with the 192 product types, 74 font pairings with Google Fonts imports, 25 chart types, 22 tech stacks, and 119 UX guidelines. The 22 stacks span React, Next.js, Astro, Vue, Nuxt.js, Nuxt UI, Svelte, SwiftUI, React Native, Flutter, HTML+Tailwind, shadcn/ui, Jetpack Compose, Angular, Laravel, Three.js, JavaFX, WPF, WinUI 3, UWP, Avalonia and Uno Platform.

The 192 reasoning rules are the part worth judging. Each rule bundles a recommended pattern, style priority, color mood, typography mood, key effects and anti-patterns. The anti-pattern field is the most interesting design decision in the project: it encodes negative guidance, with the README giving "AI purple/pink gradients" for banking as an example. Negative constraints are often more useful to an agent than positive ones, because they remove the default stylistic tics that make generated interfaces look alike. Whether a given rule is right for your product is a separate question, and the README does not document a way to override a rule.

Installing the skill and getting a first design system out of it

The repository lists an npm package named ui-ux-pro-max-cli, a cli/ directory, a .claude-plugin/ directory, and a skill.json at the top level. The homepage is https://www.uupm.cc/. The README does not reproduce a full install transcript for every agent, so the exact command depends on which agent you use; check the repository's docs/ directory and the CLI package page for the current syntax before running anything.

The npm package is the entry point you can invoke yourself, outside the agent, to see what the skill returns. The README carries this package name in its npm badge, and the package can be run without a global install:

bash
npx ui-ux-pro-max-cli

The README does not list the CLI's subcommands or flags, so treat the first run as discovery: read the output and the package page before scripting anything around it.

For a Claude-based setup, the repository carries a .claude-plugin/ directory and a skill.json, which is the layout a Claude plugin or skill expects. The README states the skill is an AI skill for coding agents and links a Claude plugin path, but it does not print a step-by-step install for each agent. The safest sequence is to read docs/ first, then add the skill through your agent's own skill or plugin mechanism, then ask the agent for a design system and check that the answer names a pattern, a palette and a font pairing.

A first real use is the request the README itself uses as its example. Ask the agent to build a landing page for a beauty spa, and the expected output is a labeled recommendation block: a target name, a recommended design system, a pattern such as hero-centric with social proof, a stated conversion rationale, and call-to-action placement. If you get generic prose instead of a named pattern and palette, the skill is not loaded.

Resilient text, chips and badges: the production-failure guidance

The most concrete content in the README is not the style catalog but the section on resilient text and compact UI, which reads like a list of things that break in real interfaces. Balanced heading wrapping is described as a progressive enhancement, not a guarantee that a specific word stays on the last line, and designs are expected to survive natural wrapping across widths, fonts and locales. Essential text must reflow without clipping at narrow widths, browser zoom, text scaling and user spacing overrides, while long URLs and identifiers may wrap safely.

Chip and tag collections should wrap or use an operable +n disclosure, and a compact label should stay whole when practical, with unavoidable truncation requiring an accessible full-value path for keyboard, pointer and touch users. Badge meaning cannot rely on color alone. Interactive chips need native semantics, visible focus and programmatic state, and live counts need meaningful context. Rapid interactions may cancel animation, but the final semantic state, focus and content must remain correct, with timing chosen per platform and component and reduced-motion preferences respected.

This is the section that separates the project from a style gallery. It encodes failure modes rather than aesthetics, and it is the part most likely to change an agent's output in a way a reviewer would notice. The trade-off is that these are guidelines, not enforcement: nothing in the README indicates the skill validates generated markup against them.

Where UI UX Pro Max is the wrong tool

The skill cannot see your application. It reasons from a request and a rule set, so it will happily recommend a palette and a hero pattern for a product whose existing design system you must match. There is no documented mechanism in the README for feeding an existing design token file, a brand guide, or a component inventory back into the recommendation step. If your constraint is "match what we already ship," the skill's output is a starting point you will have to reconcile by hand.

It is also not a substitute for a designer on high-stakes surfaces. The 192 rules are industry-level heuristics: a banking rule that warns against AI purple gradients is useful, but it is not a threat model, a regulatory review, or a usability test. And the guidance is broad by construction. The README describes 79 searchable styles and 192 palettes, which means the recommendation is only as good as the product-type match. Pick the wrong category and you get a coherent design system for the wrong product.

Finally, the install surface is fragmented. The README documents the concept and the catalog, and the repository contains a CLI, a Claude plugin directory and a skill manifest, but the README does not print per-agent installation steps. If you need a single documented path for your agent today, verify it exists in the repository before committing.

How it differs from a general-purpose agent skill

The obvious comparison is with a general design or front-end skill that gives an agent broad instructions such as "use consistent spacing and accessible contrast." The difference is structure. UI UX Pro Max resolves a request against a fixed catalog with stable IDs and aliases: 192 product types, 192 palettes aligned to them, 74 font pairings, 25 chart types and 22 named tech stacks. A general skill returns prose guidance; this one returns a labeled recommendation with a pattern name, a style priority and an anti-pattern list. The cost of that structure is coverage. A general skill can respond to anything; this one responds well only inside its 192 categories, and the README does not describe what happens outside them.

A second comparison is with a component library such as shadcn/ui, which appears here as one of the 22 supported tech stacks rather than as a competitor. shadcn/ui gives you code you own and render; UI UX Pro Max gives you decisions an agent applies while writing that code. They are complementary, and the README treats them that way.

Maintenance, licensing and upgrade cost

The repository is not archived, and the last push was on 2026-08-13. Releases are frequent: v2.14.1 on 2026-08-06, v2.14.2 on 2026-08-12, and v2.15.0 on 2026-08-13. That cadence is the main operational cost. The skill content lives in the repository and the CLI ships separately on npm, so a pinned CLI version and a skill version can drift apart. If you vendor the skill into a project, plan to re-pull it when the catalog changes, and check the release notes rather than assuming the rule set is stable.

The licence is MIT. That permits commercial use, modification and redistribution provided the copyright notice and permission notice are included, and it comes with no warranty. This is a description of the licence text, not legal advice; if you redistribute the skill inside a product, have your own counsel confirm the notice requirements. The README also links a PayPal donation page, which has no bearing on the licence terms.

Editorial conclusion

Adopt UI UX Pro Max if your agent already writes front-end code and you want its layout, palette and typography choices to come from a named rule set instead of improvisation, and if you are willing to keep the skill and its CLI in sync with the repository. Skip it if you only need a color picker, or if you cannot inspect what a skill injects into your agent's context. Before relying on it, verify three things: that the install path for your specific agent is documented in the repository, that the generated design system matches the product type you actually ship (the 192 rules are opinionated, and the README lists anti-patterns such as AI purple gradients for banking), and that the CLI version you pin matches the skill version, since the last push was on 2026-08-13 and releases move quickly.

Frequently asked questions

What are the UI/UX Pro Max skills in Claude?

It is an AI skill that supplies design guidance to a coding agent, covering layouts, color, typography, components and platform conventions. In Claude it is distributed through the repository's .claude-plugin/ directory and skill.json manifest.

How to use the UI/UX Pro Max skill?

Ask your agent for a design, as in the README example "Build a landing page for my beauty spa." The skill runs a multi-domain search across product type, style, color and typography, then returns a recommended design system with a pattern, palette, font pairing, effects and anti-patterns.

How to install ui-ux-pro-max-skill?

The repository contains an npm package named ui-ux-pro-max-cli, a cli/ directory, a .claude-plugin/ directory and a skill.json. The README does not print a full per-agent install transcript, so check the repository's docs/ directory for the current steps.

How to install ui-ux-pro-max-skill in Claude Code?

The repository ships a .claude-plugin/ directory and a skill.json, which is the layout a Claude skill or plugin expects. The README does not document a Claude Code specific command sequence, so confirm the current procedure in the repository before installing.

Is ui-ux-pro-max-skill safe?

The project is MIT licensed and the repository is public, with SECURITY.md and CODE_OF_CONDUCT.md at the top level. The README does not describe the skill's runtime permissions or what it reads from your project, so review the skill and CLI source before granting an agent access to a real codebase.

How to use ui-ux-pro-max-skill in Cursor?

The README lists 22 supported tech stacks and describes the skill as agent-facing, but it does not print a Cursor-specific install or usage procedure. Check the repository's docs/ directory for whether a Cursor integration is documented.

Official sources

  1. Official documentation
  2. Official README
  3. Project repository
  4. Release notes
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