snoopwpf
Snoop - The WPF Spy Utility
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Language tag · curated repositories and deep analysis.
Snoop - The WPF Spy Utility
A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.
Entity Framework Core Power Tools - reverse engineering, migrations and model visualization in Visual Studio & CLI
OAuth 2.0 social authentication providers for ASP.NET Core
Headless CMS and Content Managment Hub
Reads and writes .NET assemblies and modules
PeachPie - the PHP compiler and runtime for .NET and .NET Core
A framework for building messaging apps with .NET and C#.
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
Full-stack .Net 10 Clean Architecture (Microservices, Modular Monolith, Monolith), Blazor, Angular 22, React 19, Vue 3.5, BFF with YARP, NextJs 16, Domain-Driven Design, CQRS, SOLID, Asp.Net Core Identity Custom Storage, OpenID Connect, EF Core, OpenTelemetry, SignalR, Background Services, Health Checks, Rate Limiting, Clouds (Azure, AWS, GCP), ...
Exceptionless application
A base class for quickly and easily creating strongly typed enum replacements in C#.
A minimalist Windows desktop sticky note tool. It puts a few quiet, usable, and unobtrusive sheets of paper on your desktop. Native WPF, with support for to-dos and Markdown.——极简 Windows 桌面便签工具。让桌面上有几张安静、可用、不会打扰人的纸。WPF 原生,支持待办与 Markdown。
Apache Lucene.NET is an open-source full-text search library written in C#, ported from the Apache Lucene project.
Project Homepage & Forums
OPC Unified Architecture .NET Standard
Undetectable, Fast, Cross-Platform, Free VPN
Mission Planner Ground Control Station for ArduPilot (c# .net)
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Impostor - An open source reimplementation of the Among Us Server