sccache: a compiler wrapper that caches C, C++, Rust and CUDA builds locally or in cloud storage
Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
At a glance
- What is it?
- Mozilla's sccache sits in front of gcc, clang, MSVC, rustc, nvcc and hipcc and returns previously compiled objects instead of recompiling them. The interesting part is not the local cache but the client-server split and the storage backends, which is also where the operational cost lives.
- Who is it for?
- Adopt sccache if you rebuild the same translation units across machines or across CI runs and you already have object storage you trust. Do not adopt it if your build is dominated by link steps, if your compiler flags change on every run, or if you need compiler support outside the documented list.
- Can I use it commercially?
- Yes. Apache-2.0 is a permissive licence: you can use, modify and sell software built on it, as long as you keep its copyright and licence notices.
- Is it still maintained?
- Yes. The repository last received commits 4 days ago.
- What is it written in?
- Mainly Rust, according to GitHub's language statistics.
Answers come from the project's GitHub data, last synced on September 27, 2026, and from our analysis. They are not legal advice.
Editorial analysis
The problem sccache solves is repeated compilation, not slow compilation
Compilers are fast enough that most teams accept a full rebuild. The cost appears when the same translation unit is compiled again with identical inputs: the same source file, the same headers, the same flags, the same compiler binary. That happens constantly in CI, where every push starts from a clean checkout, and on developer machines switching branches. sccache is a wrapper that intercepts the compiler invocation, computes a hash of the inputs, and returns the cached object file if that hash has been seen before. The README puts the scope plainly: it caches Assembler, C/C++, Rust, NVIDIA CUDA through nvcc, clang CUDA, and AMD ROCm HIP. The audience is build engineers and anyone maintaining a CI pipeline for a C, C++ or Rust codebase, plus Rust developers who want incremental rebuilds to survive a cargo clean. It is not a build system and it does not replace one. It does not parallelize anything by itself, and it does not make a single cold compile faster.
Client-server architecture and what the hash actually covers
The design detail that separates sccache from a naive file cache is the process model. The README states that sccache works using a client-server model, with the server running locally on the same machine as the client, and that this lets the server keep state in memory. The sccache command spawns a server if one is not already running, or you can start it ahead of time with sccache --start-server without compiling anything. By default the server listens on 127.0.0.1:4226. Two environment variables change that: SCCACHE_SERVER_PORT moves the port, and SCCACHE_SERVER_UDS makes it listen on a unix domain socket instead, with abstract sockets supported if the path is escaped. The practical consequence is that the cache lookup is a local IPC round trip, not a disk seek, and that a long-lived server process holds the index. If that process dies mid-build, the wrapper loses its in-memory state. The README does not describe a recovery path for that case, so treat server lifetime as an operational assumption rather than a documented guarantee. Storage is a separate axis from the server. Unless you specify otherwise, sccache uses a local disk cache, and the storage options list covers Local, S3, R2, Redis, Memcached, Google Cloud Storage, Azure, GitHub Actions, WebDAV, Alibaba OSS and Tencent COS. Multi-level caching with automatic backfill is supported for hierarchical setups. The hash is computed over the compilation inputs, which is why changing a header invalidates everything downstream of it and why a flag change is a different cache entry rather than a miss on the same entry.
Installing sccache and getting a first cache hit
The README points to prebuilt x86-64 binaries for Windows, Linux (a portable binary compiled against musl) and macOS on the releases page, and notes that several package managers carry sccache. On macOS, Homebrew is the shortest path:
brew install sccacheWindows users have scoop and winget:
winget install Mozilla.sccacheIf you already have a Rust toolchain, cargo works, but the README warns that this compiles sccache from source and is fairly resource-intensive, recommending prebuilt binaries for CI:
cargo install sccache --lockedOnce installed, using it for C or C++ means prefixing the compile command, exactly as with ccache:
sccache gcc -o foo.o -c foo.cFor Rust, the README gives two routes. The cargo config file approach sets the wrapper globally in $HOME/.cargo/config.toml:
[build]
rustc-wrapper = "/path/to/sccache"Or set the environment variable for a single shell:
export RUSTC_WRAPPER=/path/to/sccache
cargo buildThe README notes that cargo 1.40 or newer is required for the wrapper setting to work. After a build, the check that matters is whether the cache is actually being used rather than merely configured. The README documents sccache --show-stats as the way to inspect the cache, and a second clean build of the same target should show non-zero hits. If it shows zero hits on a rebuild, the wrapper is running but the hash is changing between invocations, which usually means a flag, an environment variable or an absolute path that differs run to run.
Where sccache stops being the right tool
The most common disappointment is a build that is dominated by linking. sccache caches compilation units, and the README's scope is compilation of Assembler, C/C++, Rust, CUDA and HIP. Nothing in the README claims to cache link steps, so a project whose wall-clock time sits in a large final link will see the cache hit rate rise while the build time barely moves. The second failure mode is a changing compiler identity. If your build injects a build ID, a timestamp macro, a git revision or a per-run output path into the compile command, every invocation hashes differently and the cache never hits. The README's own remedy for this class of problem is the section on separating caches between invocations, which acknowledges that distinct invocations need distinct cache namespaces rather than sharing one. The third case is a compiler sccache does not wrap. The supported list is gcc, clang, MSVC, rustc, NVCC, NVC++, hipcc and Wind River's diab compiler. Anything outside that list is not covered by the README. Finally, distributed compilation is a different feature with a different cost profile. The README describes icecream-style distributed compilation with automatic packaging of local toolchains, and lists authentication, transport layer encryption and sandboxed compiler execution on build servers as things the distributed system adds over icecream. That is a server fleet to operate, not a wrapper to install, and it should be evaluated separately from the caching path.
sccache vs ccache: same wrapper idea, different storage assumptions
The comparison the README invites is explicit in its first sentence: sccache is a ccache-like tool. Both wrap the compiler and both skip work when inputs match. The difference is where the result goes. ccache is built around a local cache directory, and the README's framing of sccache is that it has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively in local storage. That distinction decides the deployment shape. A ccache setup is a per-machine speedup. An sccache setup with an S3, Redis, GCS or Azure backend is a shared cache, where a translation unit compiled on one machine can be reused on another, which is the property that matters in CI where every job starts cold. The trade-off is that a shared cache is shared state: entries produced by a different compiler version or a different flag set must not collide, and the README's guidance on separating caches between invocations exists precisely because that is easy to get wrong. A second difference is language coverage. sccache documents Rust support through build.rustc-wrapper and RUSTC_WRAPPER, alongside the C, C++, CUDA and HIP paths, so a mixed Rust and C++ repository can use one wrapper for both.
Licence, releases and what maintenance costs you
sccache is licensed Apache-2.0, and the Cargo.toml declares the same identifier. Apache-2.0 is a permissive licence with an explicit patent grant, and it imposes notice and attribution obligations when you redistribute the software; this is not legal advice, and if you vendor sccache into a product you should read the licence text and your own counsel's position. The repository is not archived, and the last push was on 2026-09-16, six days before this writing. The most recent release is v0.18.0 from 2026-09-14, preceded by v0.17.0 on 2026-07-29 and v0.16.0 on 2026-06-19, which is a steady cadence of roughly one minor release every six to eight weeks. Cargo.toml declares rust-version = 1.91.0 and edition 2024, so building from source requires a recent toolchain. The upgrade cost is mostly on the storage side rather than the binary side. Cache entries are keyed by compiler inputs, and a new sccache release can change what goes into that key. The README documents an overwriting-the-cache path and a separate-caches-between-invocations path, which are the two levers you have when a version bump leaves you with entries you no longer trust. Budget for a cache flush after a sccache upgrade rather than assuming old entries remain valid.
What to check before you put sccache in front of CI
Three things are worth confirming against your own build before rollout. First, whether the compiler you use is on the supported list, because the README enumerates gcc, clang, MSVC, rustc, NVCC, NVC++, hipcc and diab, and response files are documented for gcc and MSVC specifically. Second, whether your build injects per-run variation into compile commands, since that silently reduces the hit rate to zero. Third, which backend you actually want. Local disk is the default and needs no credentials, but it does not help a CI fleet; a shared backend does, and it introduces the question of who can write to the cache and whether a poisoned entry can reach another machine. The README does not document a cache-entry signature or verification step, so access control on the backend is your only boundary. For GitHub Actions users, the README notes sccache is available as a GitHub Actions action to facilitate deployment using the GitHub Actions cache, which removes the credential plumbing but ties the cache lifetime to the platform's cache retention.
Editorial conclusion
Adopt sccache if you rebuild the same translation units across machines or across CI runs and you already have object storage you trust. Do not adopt it if your build is dominated by link steps, if your compiler flags change on every run, or if you need compiler support outside the documented list. Before rolling it out, run sccache --show-stats after a clean build to confirm non-zero cache hits, and decide explicitly whether the cache lives on local disk or in a shared backend, because that choice determines whether a stale entry can reach a teammate's build.
Frequently asked questions
What is sccache?
sccache is a ccache-like compiler caching tool from Mozilla, used as a compiler wrapper to avoid recompilation when possible. It caches Assembler, C/C++, Rust, NVIDIA CUDA via nvcc, clang CUDA and AMD ROCm HIP, storing results either on local disk or in one of several cloud storage backends.
How do I install sccache?
Prebuilt x86-64 binaries for Windows, Linux and macOS are on the releases page, and several package managers carry it: brew install sccache on macOS, winget install Mozilla.sccache or scoop install sccache on Windows. With a Rust toolchain you can also run cargo install sccache --locked, though the README warns this compiles from source and is resource-intensive, recommending prebuilt binaries for CI.
How do I use sccache for a Rust build?
Set build.rustc-wrapper in your cargo configuration file, for example rustc-wrapper = "/path/to/sccache" under [build] in $HOME/.cargo/config.toml, or export RUSTC_WRAPPER=/path/to/sccache before running cargo build. The README notes that cargo 1.40 or newer is required.
How does sccache compare to ccache?
The README describes sccache as a ccache-like tool, so both wrap the compiler and skip work when inputs match. The stated difference is that sccache can use remote storage environments including various cloud storage options, not just local storage, which makes it usable as a shared cache across machines.
Official sources
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